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Grasshopper Learning Material - USP

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Grasshopper Learning Materia lSyracuse Arc hitecture / Apr 10th 2010by Woojae Sung / omGH Versio n 0059Chapter01Grasshopper IntroductionBasic ConceptGrasshopper is a graphical algorithm editor. We work on real 2D/3D geometries with Rhino. With Grasshopper , we work on the algo-rithm behind those real geometries. Basic Concept : Apple Making ProcessIn RhinoBelow is an usual work process to make an apple in Rhino work environment. First we need to draw a profile curve and a rotation axis. Then, type in Revolve then pick the profile and rotation curves with starting and ending angles. In this case, we supply 0 as the starting angle and 360 as the ending angle to get a whole CRV- TYPE REVOLVE - HIT ENTER- PICK PROFILE CRV- HIT ENTER- PICK ROTATION AXIS- HIT ENTER- TYPE 0 AS START ANGLE- HIT ENTER- TYPE 360 AS END ANGLE ROTATION AXISYOUR APPLEPROFILE CRV- TYPE REVOLVE - HIT ENTER- PICK PROFILE CRV- HIT ENTER- PICK ROTATION AXIS- HIT ENTER- TYPE 0 AS START ANGLE- HIT ENTER- TYPE 90 AS END ANGLE ROTATION AXISBUILD A TABLE WITH 10000 POINTS ON ITDO IT AGAIN, OR KILL YOUR BOSS AND GET

Your boss is not happy with this. He wants to change the mixing ratio of apples. You have two choices; do it again, or find another job. PROFILE CRV - TYPE ‘REVOLVE’

  Material, Learning, Mixing, Grasshopper, Grasshopper learning material

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