Work for play
Work for play:Careers in video game developmentFall 2011 Occupational Outlook Quarterly 3Drew Liming and Dennis VilorioDrew Liming is an economist in the Office of Occupational Statistics and Employment Projections, BLS. He is available at (202) 691-5262 or Vilorio is an economist in the Office of Occupational Statistics and Employment Projections, BLS. He is available at (202) 691-5711 or games aren t only for play; they also provide work. The workers, known as game developers, make a living creating the games you enjoy video games is a serious and big business. According to the Entertain-ment Software Association, in 2009, the video game industry had sales in excess of $10 bil-lion and employed more than 32,000 people in 34 states. Creating these games is complex and requires the collaboration of many developers, who perform a variety of tasks, from produc-tion to programming .
game. But whatever the impetus for its creation, almost every game follows a similar develop-ment process: preproduction, production, and postproduction. The length of this process is often determined at the beginning of the preproduction phase and depends on a game’s size and programming needs. Full-featured games, such as those made
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