Transcription of ActionScript 3.0 Design Patterns - Adobe
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ActionScript Design Patterns William B. Sanders andChandimaCumaranatungeBeijing Cambridge Farnham K ln Paris Sebastopol Taipei Tokyo, Page iii Tuesday, July 3, 2007 2:53 PMActionScript Design Patternsby William B. Sanders and Chandima CumaranatungeCopyright 2007 O Reilly Media, Inc. All rights in the United States of by O Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA Reilly books may be purchased for educational, business, or sales promotional use. Online editionsare also available for most titles ( ). For more information, contact ourcorporate/institutional sales department: (800) 998-9938 WeissDevelopmental Editor:Robyn G. ThomasProduction Editor:Philip DanglerCopyeditor:Sohaila AbdulaliIndexer:John BickelhauptCover Designer:Karen MontgomeryInterior Designer:David FutatoIllustrators:Robert Romano and Jessamyn ReadPrinting History:July 20007:First Handbook, the Nutshell Handbook logo, and the O Reilly logo are registered trademarks ofO Reilly Media, Inc.
These comprehensive resources offer learning solutions to help devel-opers create cutting-edge interactive web applications that can reach virtually any- ... and ActionScript 3.0. . . . . 3 The Pleasure of Doing Something Well 3 OOP Basics 10 Abstraction 11 Encapsulation 15 Inheritance 24 Polymorphism 34 Principles of Design Pattern Development 42
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ActionScript 3, For Designers, Learning ActionScript 3, Learning, Flash CS6, For Adobe Flash Professional CS5, ActionScript, Learning ActionScript, For Adobe flASh profeSSionAl cS5 clASSroom, Learning ActionScript 2.0 in, Programming ActionScript 3, Teaching Non-majors Computer Programming Using Games