Transcription of AGE 12+ ESSENTIALS KIT - Wizards
{{id}} {{{paragraph}}}
AGE 1 2+RULEBOOKAGE 1 2+ ESSENTIALS KITW elcome to .. 2 Chapter 1: Creating a Character .. 4 Creation Steps .. 4 Gaining Levels .. 7 Races .. 7 Dwarf .. 7 Elf .. 8 @Yd af_ .. 9 Human .. 10 Character Classes .. 11 Bard .. 11 Cleric .. 13 Fighter .. 16 Rogue .. 18 Wizard .. 20 Backgrounds .. 24 Acolyte .. 24 Criminal .. 25 Entertainer .. 25 Sage .. 26 Soldier .. 27 Chapter 2: Playing the Game .. 28 Advantage and Disadvantage .. 28 Saving Throws .. 28 Ability Checks .. 29 Contests .. 29 Skills .. 29 Working Together .. 30 Strength Checks .. 30 Dexterity Checks .. 30 Constitution Checks .. 31 Intelligence Checks .. 31 Wisdom Checks .. 31 Charisma Checks .. 31 Rulebook Designer: Jeremy CrawfordAdventure Designer: Christopher PerkinsAdditional Adventure Design: Richard BakerAdventure Development: Ben PetrisorAdventure Editing: Scott Fitzgerald GrayPlaytest Coordinator: Christopher LindsayArt Directors: Kate Irwin, Shauna NarcisoGraphic Designer: Trish YochumCover Illustrator: Grzegorz RutkowskiIllustrators: Mark Behm, Eric Belisle, Christopher Burdett, Wesley Burt, Conceptopolis, Olga Drebas, Jesper Ejsing, Craig Elliot, Tom s Giorello, Lars Grant-West.
a way of determining the consequences of the adven-lmj]jkÌ Y[lagf& HdYq]jk jgdd \a[] lg j]kgdn] o`]l`]j l`]aj ... of your own. If you want to create a greater variety of characters or pop-ulate your adventures with other monsters, check out the [IWK HGLWLRQ Player’s Handbook, Monster Manual, and Dun-
Domain:
Source:
Link to this page:
Please notify us if you found a problem with this document:
{{id}} {{{paragraph}}}