Transcription of An Introduction to Programming with Scratch - …
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An Introduction to Programming with Scratch Ronald Bourret Table of Contents Introduction ..3 Chapter 1: Movement and Loops ..5 Chapter 2: Conditional Actions and Keyboard Commands ..9 Chapter 3: Messages ..13 Chapter 4: Animation ..15 Chapter 5: Practice, practice, practice! ..21 Chapter 6: Variables ..23 Chapter 7: Chapter 8: Program Structure ..33 Chapter 9: Advanced Programs ..41 Chapter 10: Project ..43 2 Scratch This class introduces Programming using the Scratch Programming language. The Scratch Programming language and environment are a project of the Lifelong Kindergarten Group at the MIT Media Lab. They are available free of charge. You can find Scratch at: License This document is available under the Creative Commons Attribution-NonCommercial-ShareAlike International (CC BY-NC-SA ) license. Under this license, you may: Share copy and redistribute the material in any medium or format Adapt remix, transform, and build upon the material Under the following terms: Attribution You must give appropriate credit, provide a link to the license, and indicate if changes were made.
The go to x: 0 y: 0 block tells Scratch to move the sprite — that’s the cat, which is what you’re writing instructions for — to the coordinates (0, 0). The stage has a coordinate system with (0, 0) in the center, x values ranging from –240 to +240, and y values ranging from –180 to +180.
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