Transcription of Artificial Intelligence for Games, Second Edition
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ARTIFICIALINTELLIGENCEFOR GAMESS econd EditionIAN MILLINGTONandJOHN FUNGEAMSTERDAM BOSTON HEIDELBERG LONDONNEW YORK OXFORD PARIS SAN DIEGOSAN FRANCISCO SINGAPORE SYDNEY TOKYOM organ Kaufmann Publishers is an imprint of ElsevierMorgan Kaufmann Publishers is an imprint of Corporate Drive, Suite 400, Burlington, MA 01803, USAThis book is printed on acid-free 2009 by Elsevier Inc. All rights used by companies to distinguish their products are often claimed as trademarks or registered trademarks. In allinstances in which Morgan Kaufmann Publishers is aware of a claim, the product names appear in initial capital or all capitalletters. All trademarks that appear or are otherwise referred to in this work belong to their respective owners. Neither MorganKaufmann Publishers nor the authors and other contributors of this work have any relationship or affiliation with suchtrademark owners nor do such trademark owners confirm, endorse or approve the contents of this work.
5.5 Fuzzy Logic 371 5.5.1 AWarning 371 5.5.2 Introduction to Fuzzy Logic 371 5.5.3 Fuzzy Logic Decision Making 381 5.5.4 Fuzzy State Machines 390. Contents xi 5.6 Markov Systems 395 5.6.1 Markov Processes 396 5.6.2 Markov State Machine 398 5.7 Goal-Oriented Behavior 401 5.7.1 Goal-Oriented Behavior 402
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