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Artificial Intelligence for Games, Second Edition

ARTIFICIALINTELLIGENCEFOR GAMESS econd EditionIAN MILLINGTONandJOHN FUNGEAMSTERDAM BOSTON HEIDELBERG LONDONNEW YORK OXFORD PARIS SAN DIEGOSAN FRANCISCO SINGAPORE SYDNEY TOKYOM organ Kaufmann Publishers is an imprint of ElsevierMorgan Kaufmann Publishers is an imprint of Corporate Drive, Suite 400, Burlington, MA 01803, USAThis book is printed on acid-free 2009 by Elsevier Inc. All rights used by companies to distinguish their products are often claimed as trademarks or registered trademarks. In allinstances in which Morgan Kaufmann Publishers is aware of a claim, the product names appear in initial capital or all capitalletters.

About the Authors Ian Millington is a partner of Icosagon Ltd. (www.icosagon.com), a consulting company devel- oping next-generation AI technologies for entertainment, modeling, and simulation. Previously he founded Mindlathe Ltd., the largest specialist AI middleware company in computer games,

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