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Autodesk 3ds Max Design 2012 Fundamentals - SDC …

Supplemental FilesTutorial files on enclosed CD3ds Max Design 2012 Autodesk Fundamentals SDCPUBLICATIONS Textbooks. Lower Development CorporationVisit our website to learn more about this and other books: 3 1 Chapter 3 Basic modeling TechniquesThis chapter introduces:9 Model with Primitives9 Applying Transforms9 Sub-Object Mode9 Reference Coordinate Systems and Transform Centers9 Cloning and Grouping9 Poly modeling with Graphite Tools9 Statistics in Viewport3 2 Basic modeling Techniques Do not duplicate. 3 Model with PrimitivesAutodesk 3ds Max Design software enables you to create and adjust 3D geometry by creating a complex model, as shown in Figure 3 1, from simple 3D objects called 3 1 Not everyone works with Autodesk 3ds Max Design as their primary modeling tool. However, even for those who do not, modeling with Autodesk 3ds Max Design primitives might still be useful for additional dressing or background objects to add to your imported scenes.

3–1 Chapter 3 Basic Modeling Techniques This chapter introduces: 9Model with Primitives 9Applying Transforms 9Sub-Object Mode 9Reference Coordinate Systems and Transform Centers 9Cloning and Grouping 9Poly Modeling with Graphite Tools 9Statistics in Viewport

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