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Building a Managed Wrapper with C++/CLI - …

1 Building a ManagedWrapper with C++/CLIB onusChapter 2 Act in haste and repent at leisure; code too soon and debug KenningtonThe Microsoft .NET platform provides many tools and libraries to support rapidapplication development, code robustness, strict type safety, and much , in order to take advantage of the features provided by this excellent platform, you must transition some, or all, of your existing code onto it. Somecompanies have the resources to port their existing solutions to .NET, but many com-panies(especially in game development) cannot spare the extra resources tomigrate such a significant amount of work to the .NET platform. Typically, thelargest amount of code for a game development studio is for the engine and itsrelated strongly sought after feature for custom tools and editors is direct integrationwith the engine instead of writing a watered-down version of the engine for func-tionality purposes.

1 Building a Managed Wrapper with C++/CLI Bonus Chapter 2 Act in haste and repent at leisure; code too soon and debug forever. Raymond Kennington The Microsoft .NET platform provides many tools and libraries to support rapid

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