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Chapter 1 Augmented Reality: An Overview

Chapter 1 Augmented reality : An OverviewJulie Carmigniani and Borko Furht1 IntroductionWe define Augmented reality (AR) as a real-time direct or indirect view of a phys-ical real-world environment that has been enhanced/augmentedby adding virtualcomputer-generatedinformation to it [1]. AR is both interactive and registered in3D as well as combines real and virtual objects. Milgram s reality -Virtuality Con-tinuum is defined by Paul Milgram and Fumio Kishino as a continuum that spansbetween the real environment and the virtual environment comprise AugmentedReality and Augmented Virtuality (AV) in between, where AR is closer to the realworld and AV is closer to a pure virtual environment, as seen in [2]. Augmented reality aims at simplifying the user s life by bringing virtualinformation not only to his immediate surroundings, but also to any indirect viewof the real-world environment, such as live-video stream.

Chapter 1 Augmented Reality: An Overview Julie Carmigniani and Borko Furht 1 Introduction We define Augmented Reality (AR) as a real-time direct or indirect view of a phys-ical real-world environment that has been enhanced/augmented by adding virtual computer-generated information to it [1]. AR is both interactive and registered in

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