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Chapter 2: Problem Solving

Principles of ProgrammingChapter 2: Problem Solving In this Chapter you will learn about: Introduction to Problem Solving Software development method (SDM) Specification of needs Problem analysis Design and algorithmic representation Implementation Testing and verification Documentation1NI S1 2009/10 Principles of ProgrammingIntroduction to Problem Solving Programming is a Problem Solving activity. When you write a program, you are actually writing an instruction for the computer to solve something for you. Problem Solving is the process of transforming the description of a Problem into asolution by using our knowledge of the Problem domain and by relying on our ability to select and use appropriate Problem - Solving strategies, techniques and of ProgrammingCase Study Problem : Compute the straight-line distance between two points in a of ProgrammingSoftware Development Method (SDM) For programmer, we solve problems using Software Development Method (SDM), which is as of needs State the Problem analysis Describe the input and output and algorithmic representation Work the Problem by hand for a s

Problem solving is the process of transforming the description of a problem into a solution by ... Flowchart Symbols 15 Terminal symbol - indicates the beginning and end points of an algorithm. Process symbol - shows an instruction other than input, output or selection.

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Transcription of Chapter 2: Problem Solving

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