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Chapter 52 Prototyping Tools and Techniques

Beaudouin-Lafon & MackayDraft 1 - 1 prototype Development and ToolsChapter 52 Prototyping Tools and TechniquesMichel Beaudouin-Lafon, Universit Paris-Sud, E. Mackay, INRIA, Introduction A good design is better than you think (Rex Heftman, cited by Raskin, 2000).Design is about making choices. In many fields that require creativity andengineering skill, such as architecture or automobile design, prototypes bothinform the design process and help designers select the best Chapter describes Tools and Techniques for using prototypes to designinteractive systems.

respect to pre-defined benchmarks and, by systematically varying parameters, fine-tune the system. Designers in creative fields, such as typography or graphic design, create prototypes to express ideas and reflect on them. This approach is intuitive, oriented more to discovery and generation of new ideas than to evaluation of existing ideas.

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