Transcription of Chapter 52 Prototyping Tools and Techniques - LRI
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Beaudouin-Lafon & MackayDraft 1 - 1 Prototype Development and ToolsChapter 52 Prototyping Tools and TechniquesMichel Beaudouin-Lafon, Universit Paris-Sud, E. Mackay, INRIA, Introduction A good design is better than you think (Rex Heftman, cited by Raskin, 2000).Design is about making choices. In many fields that require creativity andengineering skill, such as architecture or automobile design, prototypes bothinform the design process and help designers select the best Chapter describes Tools and Techniques for using prototypes to designinteractive systems. The goal is to illustrate how they can help designers generateand share new ideas, get feedback from users or customers, choose among designalternatives, and articulate reasons for their final begin with our definition of a prototype and then discuss prototypes as designartifacts, introducing four dimensions for analyzing them.
Wendy E. Mackay, INRIA, wendy.mackay@inria.fr 1. Introduction “A good design is better than you think” (Rex Heftman, cited by Raskin, 2000). Design is about making choices. In many fields that require creativity and engineering skill, such as …
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