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Chapter 8 Modeling Network Traffic using Game Theory

Chapter 8 Modeling Network Traffic using GameTheoryFrom the bookNetworks, Crowds, and Markets: Reasoning about a Highly Connected David Easley and Jon Kleinberg. Cambridge University Press, preprint on-line at the initial examples in our discussion of game Theory in Chapter 6, we notedthat traveling through a transportation Network , or sending packets through the Internet,involves fundamentally game-theoretic reasoning: rather than simply choosing a route inisolation, individuals need to evaluate routes in the presence of the congestion resulting fromthe decisions made by themselves and everyone else. In this Chapter , we develop models fornetwork traffic using the game-theoretic ideas we ve developed thus far. In the process ofdoing this, we will discover a rather unexpected result known asBraess s Paradox[76] which shows that adding capacity to a Network can sometimes actually slow down Traffic at EquilibriumLet s begin by developing a model of a transportation Network and how it responds to trafficcongestion; with this in place, we can then introduce the game-theoretic aspects of represent a transportation Network by a directed graph: we consider the edges to behighways, and the nodes to be exits where you can get on or offa

results of Tim Roughgarden and Eva Tardos can be used to show that if we add edges to´ a network with an equilibrium pattern of traffic, there is always an equilibrium in the new network whose travel time is no more than 4/3 times as large [18, 353]. Moreover, 4/3 is the

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