Transcription of CLASSIC BATTLECLASSIC BATTLETETECHCH
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CLASSIC BATTLETECHCLASSIC BATTLETECHTMMInIATurES ruLES fAnpro LLC Project Development Raymond Arrastia Rick SardinasProduct Editing Diane Piron-GelmanBattleTech Line Developer Randall N. BillsProduction StaffArt Direction Randall N. BillsCover Art Franz VohwinkelCover Design Adam Jury David M. Stansel-GarnerGraphic Presentation David M. Stansel-Garner Troy Stansel-GarnerLayout and Diagrams Raymond ArrastiaMiniatures Painting & Photography Ray Adrian Gideon Arrastia Paul M. Eckes Dave fanjoy Mark Hyena Maestas Drew WilliamsTerrainGround Zero Games, Iron Wind Metals, Joker s Terrain,JR Miniatures, Old Crow ModelsPlaytesters/Proofers/Fact CheckersBrian Benzing, Randall Bills, William S.
In the Movement Basics diagram on page 5, the BattleMech at Point A has a Walking MP of 10 and a Running MP of 16. The controlling player declares that the BattleMech will walk this turn. It costs 8 of the BattleMech’s available Walking MP to change facing one hexside to the left (2 MP), move forward 3 inches
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