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Computer Graphics Lecture Notes - Dynamic Graphics Project

Computer Graphics Lecture NotesCSC418 / CSCD18 / CSC2504 Computer Science DepartmentUniversity of TorontoVersion: November 24, 2006 Copyrightc 2005 David Fleet and Aaron HertzmannCSC418 / CSCD18 / CSC2504 CONTENTSC ontentsConventions and Notationv1 Introduction to Displays .. Line Drawing .. Curves .. and Normals .. Curves in OpenGL .. Transformations .. Transformations .. Coordinates .. and Abuses of Homogeneous Coordinates .. Transformations .. in OpenGL .. 164 Coordinate Free Geometry1853D Representations .. Tangents and Normals .. on Surfaces .. Form .. Form .. Surfaces .. Patch .. of Revolution .. Mesh .. Affine Transformations .. Coordinates .. of a Point About a Line .. Transformations .. 30 Copyrightc 2005 David Fleet and Aaron HertzmanniCSC418 / CSCD18 / Triangle Meshes .. Triangle Meshes .. 316 Camera Lens Model.

The convention in these notes will follow that of OpenGL, placing the origin in the lower left corner, with that pixel being at location (0,0). Be aware that placing the origin in the upper left is another common convention. One of 2N intensities or colors are associated with each pixel, where N is the number of bits per pixel.

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