Transcription of Game Engine Architecture - latexstudio
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Game Engine ArchitectureGame Engine ArchitectureJason GregoryA K Peters, , MassachusettsA K Peters/CRC PressTaylor & Francis Group6000 Broken Sound Parkway NW, Suite 300 Boca Raton, FL 33487-2742 2009 by Taylor and Francis Group, LLCA K Peters/CRC Press is an imprint of Taylor & Francis Group, an Informa businessNo claim to original Government worksPrinted in the United States of America on acid-free paper10 9 8 7 6 5 4 3 2 1 International Standard Book Number-13: 978-1-4398-6526-2 (Ebook-PDF)This book contains information obtained from authentic and highly regarded sources. Reasonable efforts have been made to publish reliable data and information, but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use.
12.5 Integrating a Physics Engine into Your Game 666 12.6 A Look Ahead: Advanced Physics Features 684 IV Gameplay 687 13 Introduction to Gameplay Systems 689 13.1 Anatomy of a Game World 690 13.2 Implementing Dynamic Elements: Game Objects 695 13.3 Data-Driven Game Engines 698 13.4 The Game World Editor 699
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