Transcription of Game Engine Architecture - latexstudio
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Game Engine ArchitectureGame Engine ArchitectureJason GregoryA K Peters, , MassachusettsA K Peters/CRC PressTaylor & Francis Group6000 Broken Sound Parkway NW, Suite 300 Boca Raton, FL 33487-2742 2009 by Taylor and Francis Group, LLCA K Peters/CRC Press is an imprint of Taylor & Francis Group, an Informa businessNo claim to original Government worksPrinted in the United States of America on acid-free paper10 9 8 7 6 5 4 3 2 1 International Standard Book Number-13: 978-1-4398-6526-2 (Ebook-PDF)This book contains information obtained from authentic and highly regarded sources. Reasonable efforts have been made to publish reliable data and information, but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. The authors and publishers have attempted to trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained.
4.2 Points and Vectors 138 4.3 Matrices 151 4.4 Quaternions 169 4.5 Comparison of Rotational Representations 177 4.6 Other Useful Mathematical Objects 181 4.7 Hardware-Accelerated SIMD Math 185 4.8 Random Number Generation 192 II Low-Level Engine Systems 195 5 Engine Support Systems 197 5.1 Subsystem Start-Up and Shut-Down 197
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