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Game Programming Patterns

Game Programming Patterns Robert nystrom The full text of this book lives online at Copyright 2014 by Robert nystrom . All rights reserved. This book was lovingly typeset by the author in Sina Nova, Source Sans Pro, and Source Code Pro. Layout is organized around three inch columns with a inch gutter. Text follows a pt baseline grid. ISBN: 978-0-9905829-0-8. To Megan, for faith and time, the two essential ingredients. Contents I. Introduction 1. 1. Architecture, Performance, and Games ..9. II. Design Patterns Revisited 19. 2. Command .. 21. 3. Flyweight .. 33. 4. Observer .. 43. 5. Prototype.

— Bob Nystrom, September 6th, 2014 Acknowledgements What I didn’t lose was a good copy editor. Lauren Briese showed up just when I needed her and did a wonderful job. Special thanks go to Colm Sloan who pored over every single chapter in the book twice and gave me mountains of fantastic feedback, all out of the goodness of his own heart. I ...

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