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Generative Adversarial Nets - NIPS

Generative Adversarial Nets Ian J. Goodfellow , Jean Pouget-Abadie , Mehdi Mirza, Bing Xu, David Warde-Farley, Sherjil Ozair , Aaron Courville, Yoshua Bengio . De partement d'informatique et de recherche ope rationnelle Universite de Montre al Montre al, QC H3C 3J7. Abstract We propose a new framework for estimating Generative models via an adversar- ial process, in which we simultaneously train two models: a Generative model G. that captures the data distribution , and a discriminative model D that estimates the probability that a sample came from the training data rather than G. The train- ing procedure for G is to maximize the probability of D making a mistake. This framework corresponds to a minimax two-player game. In the space of arbitrary functions G and D, a unique solution exists, with G recovering the training data distribution and D equal to 21 everywhere. In the case where G and D are defined by multilayer perceptrons, the entire system can be trained with backpropagation. There is no need for any Markov chains or unrolled approximate inference net- works during either training or generation of samples.

distribution and Dequal to 1 2 everywhere. In the case where Gand Dare defined by multilayer perceptrons, the entire system can be trained with backpropagation. ... In this family of model, perhaps the most succesful is the deep Boltzmann machine [25]. Such models generally have intractable likelihood functions and therefore require

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