Transcription of Grasshopper Learning Material - USP
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Grasshopper Learning Materia lSyracuse Arc hitecture / Apr 10th 2010by Woojae Sung / omGH Versio n 0059 Chapter01 Grasshopper IntroductionBasic ConceptGrasshopper is a graphical algorithm editor. We work on real 2D/3D geometries with Rhino. With Grasshopper , we work on the algo-rithm behind those real geometries. Basic Concept : Apple Making ProcessIn RhinoBelow is an usual work process to make an apple in Rhino work environment. First we need to draw a profile curve and a rotation axis. Then, type in Revolve then pick the profile and rotation curves with starting and ending angles. In this case, we supply 0 as the starting angle and 360 as the ending angle to get a whole CRV- TYPE REVOLVE - HIT ENTER- PICK PROFILE CRV- HIT ENTER- PICK ROTATION AXIS- HIT ENTER- TYPE 0 AS START ANGLE- HIT ENTER- TYPE 360 AS END ANGLE ROTATION AXISYOUR APPLEPROFILE CRV- TYPE REVOLVE - HIT ENTER- PICK PROFILE CRV- HIT ENTER- PICK ROTATION AXIS- HIT ENTER- TYPE 0 AS START ANGLE- HIT ENTER- TYPE 90 AS END ANGLE ROTATION AXISBUILD A TABLE WITH 10000 POINTS ON ITDO IT AGAIN, OR KILL YOUR BOSS AND GET A NEW JOBBUILD APPLES10000 POINTSx 1250x 1250x 2500x 5000 YOUR APPLEARRAY THEM O
Canvas Canvas is the main workspace where you work with lots of component/parameter to make an actual definition. To activate a compo - nent/parameter, click the component/parameter icon on a shelve and drop it on canvas by clicking somewhere on canvas.
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