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introduction to 2D-animation working practice - Elsevier.com

Chapter 1introduction to 2D-animation workingpractice how animation worksthe basics frames per second what you need for your studioanimation paperpeg barlight boxx-sheetsline testerpencils let s get animatingkey to key animationanimating straight ahead flipping, flicking and rollingflippingflickingrolling how to use a line tester to help your animation how this book works exercisesball bouncinghow to relate your 2D animation to your3D animationoverview of the ball drop exercise in 3D drawing! 1/4/07 2:56 PM Page 1 During this chapter I will take you through two things the equipment needed to make abasic animation studio and some simple animation. We will look at x-sheets and how theyhelp timing, flipping, flicking and rolling, how to use a line tester and how to put the lessonslearnt from your drawn exercises onto a 3D-computer program. By the end of the chapteryou will have learnt how to organize yourself and how to plan a piece of make no apologies for taking you right back to basics.

run from left to right. Each row represents one frame of animation. If the animation is to be played back at 25 frames per second, 100 frames will equal 4 seconds of animation. The columns on an x-sheet mean the following things. 1. sound column This contains the sounds that are relevant to the animation. Very often this is the dialogue

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