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KAREL THE ROBOT - Stanford Computer Science

KAREL THE ROBOTLEARNS JAVAEric RobertsDepartment of Computer ScienceStanford UniversitySeptember 2005 Chapter 1 Introducing KAREL the RobotIn the 1970s, a Stanford graduate student named Rich Pattis decided that it would beeasier to teach the fundamentals of programming if students could somehow learn thebasic ideas in a simple environment free from the complexities that characterize mostprogramming languages. Drawing inspiration from the success of Seymour Papert sLOGO project at MIT, Rich designed an introductory programming environment inwhich students teach a ROBOT to solve simple problems. That ROBOT was named KAREL ,after the Czech playwright KAREL Capek,whose 1923 play (Rossum s UniversalRobots) gave the word ROBOT to the English the ROBOT was quite a success. KAREL was used in introductory Computer sciencecourses all across the country, to the point that Rich s textbook sold well over 100,000copies.

The central feature of any object—real or abstract—is that it must make sense as a unified whole. ... your study of computer science, reading about some programming concept is not the same thing as using that concept in a program. Things that seem very clear on the page

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