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Keep Talking and Nobody Explodes - Bomb Defusal Manual

8/28/2020 KeepTalkingandNobodyExplodes-BombDefusal Manual -en-v1file:///C:/SteelCrate/KTaNE/ git/ Manual /build/en/print/source_ 1 Verification Code: 241 Video game companion Manual . Find out more at :///C:/SteelCrate/KTaNE/git/ Manual /build /en/print/source_ to the dangerous and challenging world of bomb this Manual carefully; you are the expert. In these pages you will findeverything you need to know to defuse even the most insidious of bombs. And remember One small oversight and it could all be over!Keep Talking and Nobody Explodes v. 1 IntroductionPage 2 of 238/28/2020 KeepTalkingandNobodyExplodes-BombDefusal Manual -en-v1file:///C:/SteelCrate/KTaNE/ git/ Manual /build/en/print/source_ BombsA bomb will explode when its countdown timer reaches 0:00 or when too manystrikes have been recorded. The only way to defuse a bomb is to disarm all of itsmodules before its countdown timer bomb Front SideModulesEach bomb will include up to 11 modules that must be disarmed. Each module isdiscrete and can be disarmed in any for disarming modules can be found in Section 1.

If you start holding the button down, a colored strip will light up on the right side of the module. Based on its color, you must release the button at a specific point in time: Blue strip: release when the countdown timer has a 4 in any position. White strip: release when the countdown timer has a 1 in any position.

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  Talking, Down, Bomb, Defusal, Bomb defusal

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