Transcription of Learning ActionScript 3 - Adobe Inc.
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LearningACTIONSCRIPT updated 5/2/2011 Legal noticesLegal noticesFor legal notices, see updated 5/2/2011 ContentsChapter 1: Introduction to ActionScript ActionScript .. 1 Advantages of ActionScript .. 1 What s new in ActionScript .. 2 Chapter 2: Getting started with ActionScriptProgramming fundamentals .. 5 Working with objects .. 7 Common program elements .. 15 Example: Animation portfolio piece (Flash Professional) .. 17 Building applications with ActionScript .. 19 Creating your own classes .. 23 Example: Creating a basic application .. 25 Chapter 3: ActionScript language and syntaxLanguage overview .. 33 Objects and classes .. 34 Packages and namespaces .. 34 Variables .. 44 Data types .. 47 Syntax .. 59 Operators .. 64 Conditionals .. 69 Looping .. 71 Functions .. 74 Chapter 4: Object-oriented programming in ActionScriptIntroduction to object-oriented programming .. 85 Classes .. 85 Interfaces .. 99 Inheritance .. 101 Advanced topics.
LEARNING ACTIONSCRIPT 3.0 3 Introduction to ActionScript 3.0 Last updated 5/2/2011 Namespaces Namespaces are similar to the traditional access specifiers used to control visibility of declarations (public, private, protected). They work as custom access specifiers, which can have names of your choice. Namespaces are outfitted
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