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OpenAL Programmers Guide

OpenAL programmer 's Guide OpenAL Versions and - 1 - Copyright 2007 by Creative Technology Limited All rights reserved. Trademarks and Service Marks Creative, Sound Blaster, Sound Blaster X-Fi, and the Creative logo are registered trademarks, and Environmental Audio, EAX, and the Environmental Audio Extensions logo are trademarks of Creative Technology Ltd. in the United States and/or other countries. All other brands and product names listed are trademarks or registered trademarks of their respective holders. Acknowledgments Documentation written by Garin Hiebert. Additional input by Keith Charley, Peter Harrison, Jean-Marc Jot, Daniel Peacock, Jean-Michel Trivi, and Carlo Vogelsang.

Introduction to OpenAL Use of OpenAL revolves around the use of three fundamental objects – Buffers, Sources, and a Listener. A buffer can be filled with audio data, and can then be attached to a source.

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