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Points, Circles & Lines - GitHub Pages

interpreting a list of vertices as a particular primitive. • You then end the list of vertices for that primitive with the glEnd command. • glBegin, GL_POINTS tells OpenGL that the succeeding vertices are to be interpreted and drawn as points. 7 void renderScene(void) {glClear( GL_COLOR_BUFFER_BIT); glBegin( GL_POINTS); glVertex3f(0.0f, 0 ...

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