Transcription of Pose Space Deformation Notes - scribblethink.org
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pose Space Deformation Space Deformation is described in a Siggraph 2000 paper (a .pdf is probablylocated in the same place where you found this). This document gives some additionalnotes and implementation Space Deformation (PSD) is a simple algorithm (the core engine can be imple-mented in a few dozen lines of code) that combines aspects of skinning and blend-shapeapproaches to Deformation , and offers improvements and additional control. The basicidea is to think of skin movement, not as a function of time, but as a function of thecreature s allows you to move the creature to any pose and resculpt the skin surface inthat pose . The sculpted alteration is smoothly (rather than linearly) interpolated as thecreature moves to and away from that particular pose . Because the edits can occurat any pose , the underlying interpolation problem is one of scattered interpolation, asopposed to interpolation schemes such as splines that assume the data are situated ona regular grid. There are a number of scattered interpolation algorithms that could beconsidered.
Pose Space Deformation Notes j.p.lewis Pose Space Deformation is described in a Siggraph 2000 paper (a .pdf is probably located in the same place where you found this).
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