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Python Programming for the Absolute Beginner

Python Programming for the Absolute Beginnerby Michael Dawson ISBN:1592000738 Premier Press 2003 With this text, you will acquire the skills that you need for more practical Python programmingapplications, and learn how these skills can be put to use in real-world of ContentsPython Programming for the Absolute BeginnerIntroductionChapter 1-Getting Started: The Game over ProgramChapter 2-Types, Variables, and Simple I/O: The Useless Trivia ProgramChapter 3-Branching, while Loops, and Program Planning: The Guess My Number GameChapter 4-for Loops, Strings, and Tuples: The Word Jumble GameChapter 5-Lists and Dictionaries: The Hangman GameChapter 6-Functions: The Tic-Tac-Toe GameChapter 7-Files and Exceptions: The Trivia Challenge GameChapter 8-Software Objects: The Critter Caretaker ProgramChapter 9-Object-Oriented Programming : The Blackjack GameChapter 10-GUI Development: The Mad Lib ProgramChapter 11-Graphics: The Pizza Panic GameChapter 12-Sound, Animation, and Program Development: The Astrocrash GameAppendix A-LiveWires ReferenceIndexList of FiguresList of TablesList of Sidebars CD Content Back CoverIf you are new to Programming with Python and are looking for a

Back Cover If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the for the absolute beginner series teach the principles of programming through simple game creation.

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