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Real-Time Fluid Dynamics for Games - Dynamic Graphics …

Real-Time Fluid Dynamics for Games Jos Stam Alias | wavefront 210 King Street East Toronto, Ontario, Canada M5A 1J7 Email: Url: Abstract In this paper we present a simple and rapid implementation of a Fluid Dynamics solver for game engines. Our tools can greatly enhance Games by providing realistic Fluid -like effects such as swirling smoke past a moving character. The potential applications are endless. Our algorithms are based on the physical equations of Fluid flow, namely the Navier-Stokes equations. These equations are notoriously hard to solve when strict physical accuracy is of prime importance. Our solvers on the other hand are geared towards visual quality.

the forces could come from a virtual fan, a creature blowing air or a falling object, while the density sources could be located at the tip of a burning cigarette or at the top of a smoke stack. The simulation is therefore a set of snapshots of the velocity and density grids.

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  Virtual, Time, Fluid, Dynamics, Games, Real, Real time fluid dynamics for games

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