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SERENISSIMA - rodlangton.com

SERENISSIMA Carrack: Light Galley: Moslem Galley: Llrge Galiot: Galiot: Fusta: Well Llid Shot Collective Score Fast Speed In Format ion Hit MultiplietS Decrease Sail Ability ModiFietS Penalty Turn REN14 RENS REN6 REN4 REN3 REN2 Pg48 Pg 19 Pg 26 Pg28 Pg47 Pg20 Pg 19 Pg 23 Here is an 'overly eventful' set of Turns of SERENISSIMA to illustrate the various rule mechanisms within the game. Where reference might be helpful, these are given in the side column. In this example, I have given the Christian side the first part of Turn. SCENARIO: An 'average' Christian Carrack with a DC of 80, is being escorted by a 'good' Light Galley with a DC of 40 on its port quarter. They are heading due south, directly before the wind, in a light breeze. Both are at full sail. An 'average' Moslem Galley with a DC of 50 has: 1) a 'poor' Lg. Ga/iot with a DC of 40 to starboard and slightly astern; 2) a 'good' Galiot, DC 3 0, further astern and to starboard of the Lg.

SERENISSIMA Fighting Fi~es DeFensive Fi~e Relo~ding Pg21 Pg42 Pg22 Closing to Cont~d: Pg 54 C to C Moving Pl ~ye~: ModiFie~ Pg 55 Result Pg 56 TURN4: I The Carrack's orders are to fight the fire whilst the Light Galley is to increase speed (to Fast, 11 Omm) and turn, in the hope of …

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