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Unity-Photogrammetry-Workflow 2017-07 v2

Author: S bastien Lachambre, S bastien Lagarde, Cyril Jover, Developer - Rendering Research Date: 2017 06 23 photogrammetry workflow unity photogrammetry workflow 1 Contents 1. Overview Introduction Game photogrammetry workflow overview 2. Equipment and Software Equipment Software 3. Acquisition The 3 W s: What, Where and When? What ? Where? When? Video or photos ? Camera setting 4. Capture process How to capture an object (except small ones) Assets selection Shoot How to capture a surface Prepare the area Shoot Detail textures How to capture a small object Set up a support Shoot How to capture the diffuse albedo only How to capture foliage 5. Processing Images processing - DCraw & Photoshop Determine photo set required for reconstruction Convert RAW to TIFF White balance unity photogrammetry workflow 2 Reconstruction - Reality Capture Add all images Align images Check the components Frames from video Control points Set a scale Create the model Colorize or texture Simplify Mesh export Create a low resolution mesh for baking - 3dsMax Tileable surface Detail material Object Geometry UV layout Textures baking - Knald - Xnormal - Designer Knald workflow Xnormal workflow Substance

Unity team use CPU intel i7-5960x, 64 GB of RAM, 980 GTX, 2TB hard drive. Unity Photogrammetry Workflow 12 3. Acquisition Before organizing a photogrammetry travel trip it is recommended to be familiar with the process presented in …

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  Unity, Workflow, Photogrammetry, Photogrammetry workflow, Unity photogrammetry workflow

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