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Unity-Photogrammetry-Workflow 2017-07 v2

Author: S bastien Lachambre, S bastien Lagarde, Cyril Jover, Developer - Rendering Research Date: 2017 06 23 photogrammetry workflow unity photogrammetry workflow 1 Contents 1. Overview Introduction Game photogrammetry workflow overview 2. Equipment and Software Equipment Software 3. Acquisition The 3 W s: What, Where and When? What ? Where? When? Video or photos ? Camera setting 4. Capture process How to capture an object (except small ones) Assets selection Shoot How to capture a surface Prepare the area Shoot Detail textures How to capture a small object Set up a support Shoot How to capture the diffuse albedo only How to capture foliage 5.

Class 10 is needed to minimize the latency. ... To reconstruct geometry from a set of pictures, a reconstruction software recovers the 3D world position of the various pixels of the pictures based on camera information, then if there is spatial group of pixels with enough similarities it makes a point. The result

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  Information, Needed, Unity, Workflow, Photogrammetry, Photogrammetry workflow, Reconstruct, To reconstruct

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