Transcription of Unity-Photogrammetry-Workflow 2017-07 v2
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Author: S bastien Lachambre, S bastien Lagarde, Cyril Jover, Developer - Rendering Research Date: 2017 06 23 photogrammetry workflow unity photogrammetry workflow 1 Contents 1. Overview Introduction Game photogrammetry workflow overview 2. Equipment and Software Equipment Software 3. Acquisition The 3 W s: What, Where and When? What ? Where? When? Video or photos ? Camera setting 4. Capture process How to capture an object (except small ones) Assets selection Shoot How to capture a surface Prepare the area Shoot Detail textures How to capture a small object Set up a support Shoot How to capture the diffuse albedo only How to capture foliage 5. Processing Images processing - DCraw & Photoshop Determine photo set required for reconstruction Convert RAW to TIFF White balance unity photogrammetry workflow 2 Reconstruction - Reality Capture Add all images Align images Check the components Frames from video Control points Set a scale Create the model Colorize or texture Simplify Mesh export Create a low resolution mesh for baking - 3dsMax Tileable surface Detail material Object Geometry UV layout Textures baking - Knald - Xnormal - Designer Knald workflow X
18- DJI drone Phantom 4 RTF . Unity Photogrammetry Workflow 10 2.2. Software 1- DCRaw: Convert RAW to TIFF ... software recovers the 3D world position of the various pixels of the pictures based on camera information, then if there is spatial group of pixels with enough similarities it makes a point. The result
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