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Unreal Engine 4: Delegates, Async and Subsystems

Michele MischitelliUnreal Engine 4: Delegates, Async and SubsystemsA follow up session on UE4 s Async execution modelMichele Mischitelli2 Main topics of this meetupDelegatesData types that reference and execute member functions on C++ objectsAsynchronous executionStrategies and classes that allow devsto run asynchronous code using the UE4 frameworkSubsystemsAutomatically instantiated classes with managed lifetimesMichele Mischitelli3 DelegatesType-safe dynamic binding of member functionsMichele MischitelliThere are 4+2 types of delegates in UE4A single function is bound to the delegate4 Delegates that can be bound to multiple functions and execute

• Small units of work are pushed to available worker threads • Tasks can have dependencies to each other • Task Graph will figure out order of execution • Used internally for a lot of things: • Animations, message dispatch, object reachability analysis in GC, render and physics subsystems… AsyncTask (Global)

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