Chapter 7 – Design and Implementation - Pace
Chapter 7 Design and implementation 29 . Design patterns •A design pattern is a way of reusing abstract knowledge about a problem and its solution. •A pattern is a description of the problem and the essence of its solution. •It should be sufficiently abstract to be reused
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csis.pace.edu2. Draw them in a UML domain model 3. Add associations necessary to record the relationships that must be retained 4. Add attributes necessary for information to be preserved 5. Use existing names for things, the vocabulary of the domain
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