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Distributed, Robust Methodologies for Massive Multiplayer ...

Distributed, Robust Methodologies for Massive Multiplayer ...

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ally exclusive interrupts were used instead of object-oriented languages; (2) we measured Web server and E-mail throughput on our amphibious cluster; (3) we measured instant messenger and DHCP performance on our system; and (4) we measured NV-RAM space as a function of hard disk throughput on an Apple Newton [6, 3]. All of these exper-

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