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GPU-Driven Rendering Pipelines - Real-Time Rendering

GPU-Driven Rendering Pipelines - Real-Time Rendering

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Assassin’s Creed Unity • Modular construction (partially automated) • ~10x instances compared to previous Assassin’s Creed games • CPU scarcest resource on consoles SIGGRAPH 2015: Advances in Real-Time Rendering course

  Driven, Creed, Rendering, Assassins, Assassin s creed, Gpu driven rendering

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