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The Social and Psychological Impact of Online Gaming ...

The Social and Psychological Impact of Online Gaming ...

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play online games in order to cover feelings of anger, depression and low self-esteem (Scheeres, 2001; French, 2002; O' Dwyer, 2002). An article in the Shanghai Star claims that China houses over 40 million online addicts, 80% of which are under 25 years of age (Boa, 2004). The alarmist media coverage of this burgeoning “social dilemma” is not

  Self, Esteem, Low self

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