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3d Paper Models

Found 5 free book(s)
ViViT: A Video Vision Transformer - arXiv

ViViT: A Video Vision Transformer - arXiv

arxiv.org

eral transformer-based models for video classification. Cur-rently, the most performant models are based on deep 3D convolutional architectures [6,17,18] which were a natu-ral extension of image classification CNNs [24,57]. Re-cently, these models were augmented by incorporating self-attention into their later layers to better capture long-range

  Model, Video, Vision, Transformers, Vivit, A video vision transformer

Abstract arXiv:2012.09760v3 [cs.CV] 15 Jun 2021

Abstract arXiv:2012.09760v3 [cs.CV] 15 Jun 2021

arxiv.org

alized to predict a different type of 3D mesh, such as 3D hand as demonstrated in the experiments. METRO achieves the first place on FreiHAND leaderboardat the time of paper submission. 2. Related Works Human Mesh Reconstruction (HMR): HMR is a task of reconstructing 3D human body shape, which is an active research topic in recent years.

  Paper

AAAI-21 Accepted Paper List.1.29

AAAI-21 Accepted Paper List.1.29

aaai.org

! 5! Mengying!Fu,!Tianning!Yuan,!Fang!Wan,!SongcenXu,!Qixiang!Ye!! 296:!Optimizing!Information!Theory!Based!Bitwise!Bottlenecks!for!Efficient!Mixed*Precision!

  Paper

First Order Motion Model for Image Animation

First Order Motion Model for Image Animation

papers.nips.cc

(e.g. 3D model) [4] and resorting to computer graphics techniques [6, 33]. These approaches can be referred to as object-specific methods, as they assume knowledge about the model of the specific object to animate. Recently, deep generative models have emerged as effective techniques for image animation and

  First, Model, Image, Order, Motion, Aminations, First order motion model for image animation

KinectFusion: Real-time 3D Reconstruction and Interaction ...

KinectFusion: Real-time 3D Reconstruction and Interaction ...

www.microsoft.com

accurate segmentation of teapot 3D model from initial scan. see onscreen feedback immediately. Reconstructed 3D mod-els can be imported into CAD or other 3D modeling applica-tions, or even 3D printed (see Figure 4 C and D). As also shown in Figure 4, our system can also be used in ‘reverse’ – without any code changes – whereby the system

  Time, Reconstruction, Real, Interactions, Kinectfusion, Real time 3d reconstruction and interaction, 3d mod els

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