Example: marketing

A Probability Experiment - Mathwire.com

PIG A Probability Experiment DIRECTIONS The teacher needs one die. Toss the die and announce the results. Students write down that number. Toss the die and announce the results. Students write down that number and add it to the previous number. Toss the die and announce the results. Students write down that number and add it to the previous to-tal. Continue playing and accumulating points. Players may continue to accumulate points until a one is tossed. When a one is tossed, every student still playing loses all of his/her points for that round. A player may decide to stop at any point before the die is thrown again. He/she puts down his/her pencil and stands quietly at the desk.

PIG A Probability Experiment DIRECTIONS • The teacher needs one die. • Toss the die and announce the results. • Students write down that number. • Toss the die and announce the results. • Students write down that number and add it to the previous number. • Toss the die and announce the results. • Students write down that number and add it to the previous to-

Tags:

  Experiment, Probability, A probability experiment

Information

Domain:

Source:

Link to this page:

Please notify us if you found a problem with this document:

Other abuse

Transcription of A Probability Experiment - Mathwire.com

1 PIG A Probability Experiment DIRECTIONS The teacher needs one die. Toss the die and announce the results. Students write down that number. Toss the die and announce the results. Students write down that number and add it to the previous number. Toss the die and announce the results. Students write down that number and add it to the previous to-tal. Continue playing and accumulating points. Players may continue to accumulate points until a one is tossed. When a one is tossed, every student still playing loses all of his/her points for that round. A player may decide to stop at any point before the die is thrown again. He/she puts down his/her pencil and stands quietly at the desk.

2 Once standing, the student may not col-lect any more points. He/she gets to keep all of the points earned before standing. Play continues until a one is thrown, or until all students are standing. A game is three rounds. Highest point total wins the game. MODIFICATIONS: Let students write down points until they wish to stop. At the end of the round, let students total all points, us-ing a calculator if desired. Pig: the Classroom Version1 Kawas, 2000


Related search queries