Transcription of Dungeon Module B3 - Pandius
1 Dungeon Module B3 Palace of the silver Princessby Jean WellsINTRODUCTORY Module FOR CHARACTER LEVELS 1-3 Years ago the valley was green, and animals ran free through golden fields of grain. The princess Argenta ruled over this peaceful landand the people were secure and happy. Then one day a warrior riding a red dragon appeared in the skies over the princess castle andalmost overnight the tiny kingdom fell into ruin. Now only ruins and rumors remain, and what legends there are tell of a fabulous rubystill buried somewhere within the Palace of the silver Module is for use with the D&D Basic rules and is specially designed for beginning players and DMs.
2 Contained within are mapsof the palace and its dungeons, background information, and rumors and legends as well as many new monsters. 1981, TSR Hobbies, Inc., All Rights to the book trade in the United States by Random House, Inc. and in Canada by Random House of Canada, to the toy and hobby trade by regional & DRAGONS and D&D are registered trademarks of TSR Hobbies, Hobbies, 756 Lake Geneva, WI 531479044 PRINTED IN 0-935696-31-8 Dungeons & Dragons Basic SetDungeon Module #B3 Palace of the silver PrincessPART 1: INTRODUCTIONA great many of the things found in the Palace of the silver Prin- cess are there to add color and to give the DM ideas upon which toexpand.
3 This Module has been specially designed to give the begin-ning DM, as well as the more experienced DM, a framework onwhich to build a whole Dungeon complex. This Module can also beused as the basis for an ongoing campaign, as it provides rumors,legends and other information that give a campaign foundation andbackground. To expand the Dungeon , the DM need but open up theblocked passageways and add new and challenging Dungeon should be done only after most of the encounter areas havebeen of the rooms have spaces for monsters, treasure, and/ortraps.
4 Some examples have been given of how to stock these roomsin other areas of this Module . By leaving some areas blank, the DMcan use creativity to add challenge to the Module and make it fitinto his or her world and campaign. It also insures that even if someplayers read the Module before playing in it, they will not knowexactly what is going to happen in every room. Do not fill all of therooms at once. Leave some empty to be filled at a later time.
5 Thiswill help add color and suspense to the adventure; a room visitedearlier which proved to be empty and a possible resting place mightbe occupied now by a monster that doesn t wish to share its roomwith adventurers. Many monsters and treasures can be found in theDUNGEON & DRAGONS Basic Set Booklet. These are the onesthat should be used until the players have advanced past third new monsters and treasures found in this Module should not beused until the entire Module has been explored, and the DM hasdrawn new maps to expand the palace.
6 These new monsters andtreasures have been placed in certain areas and play balance hasbeen carefully considered in placing them. If these monsters and/ortreasures are moved elsewhere in the Module before the playersdiscover them where they have originally been placed, the modulewill become unbalanced and perhaps too difficult, especially forfirst level adventurers. Once all the monsters and treasures havebeen discovered, the DM may wish to place new monsters and trea-sures Module , like all DUNGEONS & DRAGONS products, is aguideline to use as a creative basis for your own campaign.
7 It isdesigned to teach a new DM how to design and run a D&D adven-ture, while not being too difficult for low level adventurers and newplayers. Good luck and 2: Dungeon MASTER S INFORMATIONThe information given below should be read carefully. Part of it canbe given to players. It will be up to the DM to decide exactlywhat the players should know about the palace. This informationcan be altered if desired. The DM is encouraged to add whatever heor she wants to this information to give more color to the dead soldiers found on the entrance level are from an unnamedarmy.
8 It will be up to the DM to decide where they came from, whythey are in the palace and any other information concerning thedead soldiers. They could be from a lost city; from a hidden fortressof highly skilled thieves and fighters; or from a forgotten race ortribe of people. The DM could even have these soldiers be a scout-ing party for a larger brigade who plan on taking the ruined palaceand making it a fort or base station from which to work.
9 The possi-bilities are as endless as the imagination of the Dungeon is constructed of marble. The doors are of iron-reinforced oak. The passageways are fairly clean due to the gelati-nous cube that roams the hallways. All passageways are 10 x10 .Torch sconces are mounted every ten feet along all the passagewayson alternating sides. None have torches. Arrases will frequently beseen throughout the palace as well as pots of dead plant legends of the land speak of a beautiful young princesscalled Argenta who lived in a wonderful enchanted palace made ofevery type of marble known.
10 Her palace was in the heart of a rich,fertile valley filled with gentle creatures that could do no flowers and plant life grew everywhere, water ran sweet andclear and the skies were always clear and flickered in all the rocks and was often found in the streamsmaking them glisten like diamonds in the bright sunlight. Earlymorning dew drops clung gently to leaves of small trees and grass,appearing like fairy jewels scattered from wild dance the nightbefore.