Transcription of Game manual - Matrix Games
1 Game manualContentsPrefaCe 9 HistoriCal introduCtion 9 WHat is Command? 131. installation System Requirements Support Notes for Multitaskers and Returning Players 162. introduCtion to Command Important Terms Fundamentals Starting COMMAND 223. user interfaCe The Globe Display 27 Message Log 32 Time Step Buttons Mouse Functions Buttons and Windows Engage Target(s) - Auto Engage Target(s) - manual Plot Course Throttle and Altitude Formation Editor Magazines Air Operations Boat Operations Mounts and Weapons Sensors Systems and Damage Doctrine General 51 STRATEGIC EMCON Tab WRA Tab Withdraw/Redeploy Tab Mission Editor 654.
2 Menus and dialogs Right Click on Unit/ Context Dialog Attack Options ASW-specific Actions: Context Menu, Cont. Group Operations: Scenario Editor: Control Right Click on Map Dialog Units, Groups and Weapons Symbols Group Mode and Unit View Mode Right Side Information Panel Unit Status Dialog Sensors Button Weapon Buttons Unit Fuel Unit Alt/Speed Unit Fuel Unit EMCON Doctrine Doctrines, Postures, Weapons Release Authority, and Rules of Engagement 815. sCenedit Getting Started Scenario Intro Walkthrough Full Scenario Walkthrough Final Checklist for Polishing Detailed Single Scenario Walkthrough Lua scripting Editor Drop-Down Menu Scenario Times + Duration Database Campaigns Add/Edit Sides Edit Briefing Edit Scoring Dialog God s Eye View Weather Scenario Features + Settings Merge Scenario Events Actions Special Actions Triggers Setting up Triggers Constructing an Event Scenario Batch-Rebuilder (SBR) Unit Actions Add a Unit Add Satellites Import/Export Units 1456.
3 DroP-doWn menus File View Game Start/Stop Time Compression Order of Battle Database Viewer Browse Scenario Platforms Scenario Description Side Briefing Side Doctrine/ROE/WRA/EMCON EMCON Tab Special Actions Recorder Message Log Losses and Expenditures Scoring Game Options Window General Map Display Message Log Sounds and Music Game Speed Tacview Hover Info Map Settings Drop-Down Menu Quick Jump Unit Orders Drop-Down Menu Contacts Drop Down Menu Missions+ Reference Points Drop-Down Menu Help Dropdown Menu 1807. missions and referenCe Points Mission Editor Add New Mission Mission Parameter Tabs Missions Ferry Mission Support Mission Patrol Mission Strike Mission Mining Mission Mine-Clearing Mission Cargo Mission Reference Points Changing Reference Point Properties 2068.
4 Databases and temPlates Scenarios vs. Databases Scenario Maintenance Rebuild Single Scenario Rebuild Multiple Scenarios Shallow Rebuild vs. Deep Rebuild Log files Scenario Config Files (INI file) Scenario Config File Templates and Delta Templates Editing Scenario Config Files Scenario Config File Overview 2189. Combat SENSORS AND WEAPONS Sensors Weapons Battle Air Combat Naval Combat Submarine Combat Mine Warfare Land Combat Electronic Warfare Damage and Repairs My @#%^@#% weapon won t fire!!! DLZ And Why It Matters A Note On Losses Construction and Destruction Building and Destroying Air Bases.
5 Building and Destroying Naval Bases Building (And Destroying) Air Defenses 26410. aPPendiCes Keyboard Commands Custom Overlays 101 Database Edit Capability in the Scenario Editor Common Air Units Early/Mid Cold War Late Cold War/Modern Aircraft Organization Common Sea Units Common Naval Tactics Comms Disruption & Cyber Attacks Tacview 28811. glossary 29012. Command uPdate History 29113. Credits 3519 PrefaCeCongratulations! You have purchased COMMAND: MODERN OPERATIONS, the powerful global simulation of modern warfare at sea, in the air, in space and over land. While the COMMAND development team have done their best to make COMMAND S user interface and gameplay intuitive, your gameplay experience will be greatly enhanced by reading this introduCtionAfter the signing of the Japanese Instrument of Surrender in 1945, the naval world had changed forever.
6 Of all the grand fleets of the past, only the United States and its former colonial master, now inseparable, stood intact. The Americans ruled over the sea as no power had before. The Victorian Royal Navy talked about a Two-power standard of matching the two next fleets. The Americans now enjoyed an every power standard courtesy of their smashing victory, a standard they have not been keen on letting slip. As fearsome as the Soviet Union was on land, its sea power was marginal immediately following the age of the traditional fleet battle was over. Even had Stalin s big fleet program came to fruition, the American head start was simply too great.
7 But there was another missile, the submarine, and the jet bomber served as a potential asymmetric counter to the carrier task force. As the Cold War intensified, all three of these found their way into the burgeoning Soviet Navy. Although the world fortunately never Command modern oPerations10had to find out if the strike complex could overpower the carrier group, it nonetheless emerged as a distinct technological arms race produced some interesting systems. The Komar missile boat that sank the INS Eilat was both revolutionary and quickly obsolete.
8 Anachronisms like HMS Vanguard and the reactivated Iowas stood with oddballs like the carrier-launched aircraft carrier meant that the increasing performance of aircraft could be harnessed in naval warfare, showing that all technologies are interrelated. The battleship had been sunk, with jets and anti-ship missiles finishing off what the propeller-driven carrier aircraft had mortally wounded in World War II. And one of the first major procurement battles of the Cold War, the so-called Revolt of the Admirals was over which service would take the lead in deploying the biggest game-changer of all: the nuclear , the proxy conflict between the superpowers was throwing gasoline on the fires ignited by the collapsing colonial empires.
9 The story of modern war would be written here. A large intervention here, a small one there. The clash of two regional powers with the best gear their patrons could provide, the dance of two minnows armed with low-grade weapons. The defining conflict of missile-age sea war was fought over two islands. The carrier battles of World War II gave way to one near-miss that would have involved only three carriers at the ever-present fear of nuclear war, of the Russo-American World War III, of the best of the best smashing against each other in an apocalyptic struggle, dominated everyone s introduction11 After a lull in the peace of the 1990s and unconventional war of the 2000s, the rise of China and oil-fueled resurgence of Russia brought the issue of naval technology back to the forefront.
10 Now, the missile age has reached a new level, with weapons such as the Naval Strike Missile, Yakhont, and upcoming ones like the LRASM (Long Range Anti-Ship Missile) and DF-21 ballistic missile reaching new limits of stealth, speed, and was at the air, things were considerably more even. While the immediate postwar Soviet navy was a small afterthought, its air force was not. The jet age of aerial warfare started with a bang in Korea and never let up, with the newly independent United States Air Force having its bloody baptism of fire. The surface-to-air missile added a new element to the old struggle in one direction, and the smart bomb likewise in period from Korea to Vietnam brought a focus on strategic capability as the superpowers relied on bomber aircraft as their primary deterrent before intercontinental ballistic missiles could get off the ground.