Transcription of lekseecon User Manual
1 PSXseeconTraffic Manual version January 13, 2022 by Nico W. Kaan Copyright 2015-2022, Nico W. Kaan, Wassenaar, The Netherlands, All Rights reserved. No part of this publication may be reproduced and/or published by print, photo print, microfilm or any other means without the previous written consent of Nico W. Kaan. PSXseeconTraffic Manual Version page 2 of 27 1 Introduction.
2 4 System Requirements .. 6 6 Unique Selling Points of PSXseeconTraffic: .. 6 2 Installation .. 7 Download and install PSXseeconTraffic .. 7 Update to new version and removal .. 7 Networked use of PSXseeconTraffic .. 7 Configure .. 8 Configure .. 8 3 Operations .. 9 Start and configure Flight Simulator .. 9 Start and configure RealTraffic .. 9 Start PSXseeconTraffic (preferably with the batch file!) .. 9 Flight Simulator info block .. 9 Data provider info 9 Vertical status bars .. 10 Parameters.
3 10 PSXT stays on top .. 10 4 Networking parameters .. 11 Client .. 11 Server .. 11 5 Automatic scan parameters .. 12 Liveries .. 12 Non-standard ICAO airline codes .. 13 Files about errors in the search .. 14 Files with information about the search .. 14 Addon airports .. 15 Airport file parameters .. 15 Parkpositions .. 16 Airlines for parking positions .. 16 Permanently parked aircraft .. 16 Airline schedules .. 16 Initial parking_percentage value .. 17 User specific airport files parameters.
4 17 Re-number/Format .. 17 HIDDEN: Stock airports scan .. 18 6 Aircraft parameters .. 19 Add light aircraft .. 19 Add 19 Live matching depth .. 19 Static matching depth .. 19 Log live .. 19 Log static .. 19 7 Airport parameters .. 20 % park .. 20 Actual hour only .. 20 Real only .. 20 Collision avoidance ground .. 21 User destination gate .. 21 HIDDEN: Special liveries .. 21 HIDDEN: Snapshots .. 21 8 Traffic parameters .. 22 Set lateral range or automatic range .. 22 Block callsign .. 22 Add from to.
5 22 PSXseeconTraffic Manual Version page 3 of 27 Randomness .. 22 User airborne only .. 22 9 Session information .. 23 Log file .. 23 Parking airport line .. 23 Messages .. 23 10 Learning .. 25 Real learning .. 25 Soft learning .. 25 No soft airlines .. 26 Manually .. 26 Learner .. 27 PSXseeconTraffic Manual Version page 4 of 27 1 Introduction This Manual is as well for PSXseeconTraffic with FSX/P3D as PSXT_MSFS with MSFS.
6 PSXseeconTraffic is sometimes abbreviated to PSXT. With PSXseeconTraffic you can fly with real live traffic in P3D, FSX or MSFS. PSXT injects live aircraft within range of your aircraft in Flight Simulator. The traffic information is provided by a data provider. The preferred and exclusive data provider for PSXT at the moment is RealTraffic. The RealTraffic stream gives position updates of all aircraft around you every nine seconds. In order to be able to vectorise the traffic, PSXT buffers the input for thirty seconds.
7 The traffic you see is therefore thirty seconds + transmission lag (= approx. 45 seconds) behind real time. If you would consult apps such as FlightRadar24, or would listen to a real ATC channel, this has to be taken into account. The data is coming from ADS-B transponder data of aircraft. When airborne this gives very good results. On the ground it depends on airport policy, at some airports pilots must have their transponder on while on other airports they have to switch it off after landing. At those airports there will be not much taxiing traffic to see.
8 But on the other airports you may follow the aircraft after landing taxiing to the gate or from the gate to the take-off runway. The live aircraft injected in your simulator are representations of real aircraft that are there at that time in reality. They are controlled by live ATC and cannot be controlled by artificial ATC programs for Flight Simulators, such as ProATC. Be aware: they will not make a go-around if you enter the runway! The aircraft (models/liveries) are created in your Sim as real as possible, depending on how many different AI aircraft you have installed.
9 PSXseeconTraffic calculates a position for each live heavy/middle aircraft, GA aircraft and helicopter, thirty times per second by calculating latitude, longitude, height, bank and pitch. At each new frame PSXT pushes the latest calculated position in your Simulator. Live airborne traffic will be shown within a lateral range from 5 to 100 nm. Live ground traffic may be shown at your origin and destination airports and at airports you fly over, if and only if they are within 15 nm lateral and you are flying below 18000 feet.
10 PSXseeconTraffic knows the exact parking positions at each airport in your Flight Simulator. Departing live traffic at gates will be placed at the exact position with the right heading. Even so, a live aircraft ending its flight at a gate will be placed exactly on spot. When you start a session on the ground PSXseeconTraffic will generate static parked aircraft. It will use the options defined in the airport file. PSXT will try to match the options with the current utc hour as much as possible. It will gradually change the static aircraft to the situation of the next hour by removing and adding aircraft.