Transcription of MISSION DEEP SEA
1 11 Game Materials .. 2 Trick-Taking Game .. 3 Communication .. 5 MISSION Preparation (Setup) .. 7 MISSION Sequence (Game Play) .. 8 Let s Go! .. 12 Feasibility ..13 Help Mechanic: Distress Signals .. 14 Task Cards .. 16 Symbols in Logbook .. 19 Playing with Two Players .. 21 Tips, Author, and 23 Quick Reference .. 24 MISSION deep SEA2211111111111111111111111111111111555 5555511111111111111111111111111111111111 1111111111111111111111111111111111111111 111111111111111111111 Only a surprisingly small percentage of our planet s oceans have ever been explored. Now you have the opportunity to change that. It s time for you and your crew to jump into uncharted waters! The financial backers of your expedition seem to know what awaits you down there, but they re not exactly talking about it.
2 So are you ready to dive in deep and get to the bottom of it all?The Crew: MISSION deep Sea is the stand-alone successor to The Crew, winner of the Kennerspiel des Jahres 2020. Ninety-six diverse task cards present you with a variety of challenges and make for a multifaceted and unique game experience. Good communication is essential here but underwater, this can be harder than you might think ..GAME MATERIALSGAME MATERIALS 40 Large cards (playing cards) 36 Color cards in four colors with the values 1 9 4 Submarine cards with the values 1 4 5 Large reminder cards 96 Small cards (task cards) 6 Tokens 5 Sonar tokens 1 Distress signal token 1 Captain token 1 Rulebook 1 Logbook3333333333333333I will notopen a trick withorI will notopen a trick withorI will notopen a trick withorI will notopen a trick withorI will winat least3 x55I will winat least3 x55I will winat least3 x55I will winat least3 x550 blue cards is allowedI will winmore yellow than blue cards0 blue cards is allowedI will winmore yellow than blue cards0 blue cards is allowedI will winmore yellow than blue cards0 blue cards is allowedI will winmore yellow than blue cards0 blue cards is allowedI will winmore yellow than blue cardsI will winI will winI will winI will winI will winHave you already played The Crew?
3 Then jump right to the MISSION Sequence section on page 8!Download the free Kosmos Helper App!* two-player variant on page 21 Players3 5*Age10 For Android, iOS, and Fire. Check the app stores for tutorial Atmospheric soundtrack Download the free bonus appHelper App33 CooperativeYou win together, or you lose together only if each of you is successful, and you help each other, will you be able to complete the missions and win the voyage extends across many different missions, each with a unique win condition, which you play through consecutively as a cohesive story. But you can also play the missions out of order if that is your preference. The missions can be found in the logbook at the end of this will probably not be able to play through this adventure all at once.
4 Therefore, it is best to get together on several different occasions to play through all of the missions. The first few missions rarely take more than five minutes to complete. However, later on, you will need more time for each individual MISSION , as they get progressively gameIn this game, all of the cards are distributed to The Crew (the players), and then, in turn order each player plays one of his or her own cards face up in the middle of the table. This playing of one card by each is called the trick. The player who places the card with the highest value wins the trick, but only if that player has followed are five card suits: pink, blue , green, yellow, and submarine cards. Following suit means that each player must follow the suit choice of the first player; , you have to play a card of the same type (color).
5 Only if you do not have a card of this suit may you play a card of a different NOTEIf you have a hard time telling the colors of the cards apart, you can use the following four symbols to help orient yourselves: Each color of the color-suited cards has a symbol assigned to Crew: MISSION deep Sea does follow a storyline, but you can also play certain missions over and over again if they are particularly appealing to you. No two attempts will play out in exactly the same way. Feel free to play in whatever way is most fun for Crew: MISSION deep Sea is a cooperative, MISSION -based trick-taking game. What does that mean?In this column on each page you will find the most important rules presented clearly and briefly. That way, you can quickly pick up the game again even after a long However, the trick can only be won with cards that have followed suit.
6 The card with the highest numeric value in the designated suit wins the trick. A trick that has been won is set aside face down. You may only take a look at the cards from the trick won most recently. During a trick, there is no mandate to play a specific card. If you have multiple cards that you can play, you may play a low card, even though you would have been able to win the trick with a higher card. In other words, you are not forced to win the submarine cards are trump cards. This means that they always win the trick, no matter which other cards are in play. During a color-suited trick, a submarine may only be played if a card in the color suit cannot be played. If a submarine card is played first, this will establish the suit, and like a color suit must be followed if possible.
7 If several submarines are in contention, the one with the highest value the following examples, the card type (or suit) that has to be followed in other words, the card that was the first to be played in the trick is outlined in red:22222222888888885555555533333333In each round, each crew member plays one card in turn. These cards form the trick. The highest card wins the card played first in each trick has to be followed. This applies to color and submarine a player doesn t have the opening suit, they can play any cards of the opening color can win the trick, with the exception of submarines. But there is no obligation to win the are trump cards and will win any trick. If there is more than one submarine card in the trick, the one with the highest value that have been won are set aside face down; only the most recently played trick can be looked at and 6 both follow the color yellow.
8 8 is the highest, so it wins the follows the color green. 5 is higher, so it wins the trick. 9 has the highest value, but it doesn t follow the color green, so it cannot important rule in the game is that you cannot share information about the cards in your hand. You are not allowed to show, tell, or indicate to the other crew members what cards you have. There is, however, another way to communicate in the form of sonar tokens. Each player has one sonar token, which can be deployed exactly once per MISSION . It may only be used before a trick, and never during it. If you fail in one of your MISSION attempts, of course, you may use it again in your next attempt. If there are task cards in the game, you must first divide these among yourselves before you are allowed to communicate.
9 Task cards will be explained on page Rules of thumb for communication: If there is something you only know because you know it from the cards in your own hand, you may not talk about one communication per crew member per MISSION attemptNo communication until after task distribution, and always before a trick never during it3 follows the color blue . 7 is higher and would win the trick. The 1 submarine card is a trump card, however, and therefore wins the trick. 2 and 4 both follow the 3 submarine. The highest submarine in the trick is the 4 , which therefore this game, the goal is always to have the right players win the right tricks. To do that, you will really need to you want to communicate, take a color card from your hand and place it face up in front of you so everyone can see it.
10 This card remains part of your hand, so it can still be played as you normally would. The only difference is every other crew member now also knows what the card is. Then, place your sonar token green-side-up on the card in accordance with the instructions below in order to convey important information to your crew members:> At the top, if it is your highest card of this color.> In the middle, if it is your only card of this color.> At the bottom, if it is your lowest card of this of these conditions must be met, otherwise you can t choose the card for the purpose of communicating anything. Submarine cards can never be used for communication!6 cannot communicate anything, since it is neither the highest, nor the lowest, nor the only yellow card in the hand.