Transcription of Monster Manual II - Neocities
1 Monster Manual II Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve WinterPLAYTESTERS: OSCARAIRD, AARONALBERG, BILLE. ANDERSON, MATTHEWAVERY, GREGBARTHOLOMEW, PAULBENDER, ALFONSOBETENCOURT, EDBONNY, ALANT. BONNIN,CONSTANCEM. BONNIN, AARONJ. BORIO, SARAHBRUNER, SCOTTBUCHAN, EDCHENG, DAVIDCHRIST, TODCHUBUCOS, TOMCLARK, JENNIFERCLARKEWILKES, MIKECOLASANTE, ANDYCOLLINS, DANCOOPER, REXCROSSLEY, PREDRAGDJUKIC, MARTINDURHAM, DAVIDECKELBERRY, PHILR. EDWARDS, TROYD. ELLIS, ROBERTN. EMERSON, LONA. FAULKNERIII,GEORGEFIELDS, KURSCHONFINCH, DONALDJ. FISHER, JOHNFORD, CHRISFRIZZELL, BENJAMINJ. GEHRKE, EDGIBSON, GARRYGRIFFITH, JR., GREGORYD. GUTKE, ROBERTGUTSCHERA,MICHAELC. HARRIS, MICHELLEHARRIS, MATTHARTWELL-HERRERO, DARRINHARVEY, WILLIAMH. HEZELTINE, PATRICKW. HIGGINS, DAVIDM. HIRST, PAULAHORTON, , BRIANR. JAMES, CHARLESJAMES, FARRAHJAMES, MICHAELJOHNSON, RAFEKAPLAN, ROBERTKELLY, CHRISTOPHERM.
2 KIRALY, BRADLEYKUIPER, JABELAWDONSKI, MICHAELLAWDONSKI, MIKHAELD. LOMBARD, TODDMEYER, ERNESTE. MORAHAN, BRIANMOSELEY, CHADJ. MOWRY, TAMMYR. OVERSTREET, RASMUSPECHU L, JONPICKENS, CHRISPICONE,ALANPLECHATY, DAVIDK. POOLE, ZACKPOWERS, LEONARDF. RADCLIFF, MARKB. RANDOL, SEANK REYNOLDS, JOERICK, NOELJ. ROUSSEAU, BRADRUBY, DIMARUTGOS, JOHNRUYS,CHARLESRYAN, JEREMYW. SANDS, DANSAVELLI, CHRISSHEPARD, JACQUESHEPARD, KENSHEPARD, RYANSCHINDLER, MIKESELINKER, MONICASHELLMAN, GUSSIRAKIS, EDSTARK,DOUGLASSTEVES, MELISSATHOM, DAVIDTHOMAS, DARAC. TRESSLER, JEFFTRESSLER, CHRISTINETROMBA, KEITHTYRA, RYDIAQ. VIELEHR, CLINTE. WAGONER, FRANKWALDON,MICHAELS. WEBSTER, IRAWHITE, JEFFWILKES, PENNYWILLIAMS, SKIPWILLIAMS, JOHNNYWILSON, ALEXWINTER, : monsters for this book were developed from many sources, including the Monstrous Compendiumseries, Masters of the Wild, adventuressuch as Heart of Nightfang Spireby Bruce Cordell and Deep Horizonby Skip Williams, and articles from DRAGON Magazine and DUNGEON Magazine.
3 Therazor boar is based on material created by Jeff Holt. The scorpionfolk is based on material created by Benjamin on the original DUNGEONS&DRAGONS rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS&DRAGONS game designed byJonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter for the text on pages 220 and 221, this WIZARDS OF THECOAST game product contains no Open Game Content. No portion of the remainder ofthis work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, pleasevisit by cover artist Henry Higginbotham: To my father, James L. Higginbotham. Without his world travels and knack for collecting exotic arti-facts, I wouldn't have the imagination I have today. Thanks, Eckelberry, James JacobsEDITORSDale Donovan, Penny WilliamsMANAGING EDITORKim MohanCREATIVEDIRECTORR ichard BakerRPG CATEGORY MANAGERA nthony Valterra VICE PRESIDENT OF RPG R&DBill SlavicsekVICE PRESIDENT OF PUBLISHINGMary KirchoffPROJECTMANAGERM artin DurhamPRODUCTIONMANAGERChas DeLongART DIRECTORDawn MurinCOVER ARTISTH enry HigginbothamINTERIOR ARTISTSGlen Angus, Daren Bader, Thomas Baxa,Matt Cavotta, Dennis Cramer, David Day,Brian Despain, Tony Diterlizzi, MichaelDutton, Jeff Easley, Emily Fiegenschuh,Donato Giancola, Lars Grant-West,Rebecca Guay, Quinton Hoover, JeremyJarvis, Alton Lawson, Todd Lockwood,Raven Mimura, Matt Mitchell, VinodRams, Wayne Reynolds, David Roach, ScottRoller, Richard Sardinha, Marc Sasso,Brian Snoddy, Anthony Waters, Sam Wood GRAPHICDESIGNERSC ynthia Fliege, Sherry Floyd, Sean Glenn GRAPHIC PRODUCTION SPECIALISTErin , CANADA, ASIA.
4 PACIFIC, & LATIN AMERICAW izards of the Coast, Box 707 Renton WA 98057-0707 Questions? 1-800-32 4-6496 EUROPEAN HEADQUARTERSW izards of the Coast, 20312600 BerchemBelgium+32-70-23-32-77 DUNGEONS& DRAGONS, D&D, DRAGON, DUNGEON, DUNGEONMASTER, WIZARDS OF THECOAST, and the Wizards of the Coast logo are registered trademarks of Wizards of the Coast, Inc., asubsidiary of Hasbro, Inc. The d20 System logo and d20 are trademarks of Wizards of the Coast, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trademarksof Wizards of the Coast, Inc. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade byHoltzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc. and regional distributors. This material is protected under thecopyright laws of the United States of America.
5 Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizardsof the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. 2002 Wizards of the Coast, Inc. Made in the our website at 8 7 6 5 4 3 2 1 First Printing: September , weird ..90 Ether ..102 Flesh (durzagon).. of of of the OFCONTENTSALPHABETICAL LISTING OF MONSTERSMONSTERS BY TYPE (AND SUBTYPE)Aberration:avolakia, catoblepas, darktentacles, fihyrs, grell, hookhorror, ixitxachitls, julajimus, meenlock, moonbeast, morkoth, neogis,psurlons, windghost, wyste.(Air):air weird, breathdrinker, crystal dragon, emerald dragon,immoth, :desmodu bats, dire animals, grizzly mastodon, legendaryanimals, titanic creature, warbeast.
6 (Aquatic):cryptoclidus, kopru, legendary shark, leviathan, mega-lodon, morkoth, ocean giant, ocean strider, :dinosaurs, forest sloth, megalodon, rampager, razor boar, warbeast.(Cold):frost salamander, immoth, ocean :automatons, bogun, bronze serpent, captured one, chaingolem, clockwork horrors, dread guard, golems, half-golems, jugger-naut, nimblewright, raggamoffyns, rogue eidolon, runic :dragons, felldrakes, hellfire wyrm, linnorms.(Earth):amethyst dragon, dune stalker, earth weird , galeb duhr,gravecrawler, mountain giant, rukarazyll, sapphire dragon, stone (Air):air weird, breathdrinker, immoth, (Earth):earth weird, galeb duhr, stone spike, (Fire):fire bat, fire weird, (Water):immoth, tempest, water weird.(Evil) :jermlaine, ocean strider, sirine, spirit of the land.(Fire):ash rat, effigy, fire bat, sun giant, hellfire wyrm, fire :firbolg, fomorian, :captured one.(Incorporeal):banshee, crimson death, effigy, glimmerskin, jahi, spiritof the Beast:ash rat, asperi, blood ape, chaos roc, chimeric crea-ture, cloaked ape, cloud ray, corollax, fiendwurm, frost salamander,gambol, gravorg, leviathan, mooncalf, moonrat, mudmaw, nethersightmastiff, nightmare beast, phase wasp, phoenix, shadow spider, spell-gaunt, swamplight Humanoid:abeils, boggle, braxat, desmodu, kopru, loxo,ormyrr, scorpionfolk, spell weaver, tauric creature, thri-kreen, yak :bone ooze, flesh jelly, reason stealer, :bladeling, chaond, dune stalker, ether scarab, glimmerskin, Monster of legend, (Air) (Chaotic, Evil):abyssal maw, abyssal ravager, abyssalskulker, ethereal slayer, jarilith, jovoc, kelvezu, palrethee, (Evil):dune stalker, rukarazyll, vaporighu, (Evil, Lawful):advespa, amnizu, durzagon, malebranche, (Good):cervidal.
7 Greenvise, myconids, needlefolk, orcwort, red sundew, twig :ethereal doppelganger, :banshee, bone naga, corpse gatherer, crimson death, deathknight, deathbringer, effigy, famine spirit, gravecrawler, jahi, ragewind,spawn of Kyuss, spellstitched :great old master neogi, leechwalker, megapede, titanic crea-ture, warbeast.(Water):topaz dragon, water book contains entries for more than 250 creatures,both hostile and benign, for use in DUNGEONS&DRAGONS creatures offer a wide range of challengesfor player introduction explains how to read a creature swrite-up. All the information necessary to run the creatureis presented in an easy-to-read for creatures are presented alphabetically byname. Some creatures, such as demons, are pre-sented in groups, with the individual vari-eties ordered from weakest to strongestwithin the appendix describes a number ofdifferent creatures that are created byadding a template to an existing crea-ture.
8 An example of this is the tauriccreature, which adds the tauric tem-plate to a range of eligible the end of the book is alist of the monsters organ-ized by Challenge Rating. Thismakes it easy for the DungeonMaster to tailor encounters to the partylevel of the player characters (see ChallengeRating, later in the introduction).Each Monster entry is organized in thesame general format, as described below. Theinformation is presented in a condensedform. For complete information on thecharacteristics of monsters , consultthe Player s Handbook or the Dungeon Master s STATISTICS BLOCKThis text contains basic game information on the creature,organized as is the name by which the creature is generally descriptive text (following the main statistics block andthe secondary statistics block) may give other AND TYPEThis line begins with the creature s size (Huge, for exam-ple). The eight size categories are briefly described in theCreature Sizes table modifiers apply to the creature s Armor Class (AC) andattack bonus, its Hide checks, and its grapple checks.
9 A crea-ture s size also determines how far it can reach to make amelee attack and how much space it occupies in a fight(see Face/Reach, below, and also Big and Little Crea-tures in Combat, in Chapter 8 of thePlayer s Handbook).The size and type line continues with the crea-ture s type (giant, for example). Type deter-mines how magic affects a creature. Forexample, thehold animalspell affectsonly creatures of the animal also determines many of thecreature s characteristics and abilities,as described in the next CharacteristicsThe Typical Creature Statistics byType table, beginning on thefollowing page, provides a varietyof statistics that vary according to crea-ture type and size. The first three columns givesuggested ranges of values for physical abilityscores (Strength, Dexterity, and Constitution). Thenext two columns give the minimum and maximum num-ber of Hit Dice the creature may have.
10 A in the maximumcolumn means that there is no upper limit to the Hit Dice acreature may have at a given size. The final four columns givethe suggested base damage for four common natural attackforms (slam, bite, claw, and gore). This information provides auseful guideline for creating your own creature s type also determines its Hit Die size, baseattack bonus, good saving throws, number of skill points,and number of feats, as well as certain other characteristics are detailed in the type descriptionsthat follow the DescriptionsThe formulas for calculating a Monster s skill points andINTRODUCTIONC reature SizesAC/AttackHideSpecial SizeSizeExamplesModifierModifierModifier (Grapple)Dimension*Weight**FineHousefly+ 8+16 166 in. or less1/8 lb. or lessDiminutiveToad+4+12 126 in. 1 lb. 1 , jermlaine+2+8 81 ft. 2 lb. 8 bat+1+4 42 ft. 4 lb. 60 , needlefolk+0+0+04 ft. 8 lb. 500 , immoth 1 4+48 ft.