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Monster Manual III

3 TABLE OFCONTENTSC ontentsIntroduction .. 4 Reading the Entries .. 4 Statistics Block .. 4 monsters A to Z .. 8 Alchemical Golem ..66 Ambush Drake .. 8 Ancient Night Twist ..111 Arcane Ooze .. 9 Armand ..10 Astral Stalker ..12 Avalancher ..13 Battlebriar .. 14 Bearhound ..16 Boar Topiary Guardian ..174 Boneclaw ..17 Bonedrinker ..18 Brood Keeper ..20 Brood Keeper Larva Swarm ..21 Cadaver Collector ..22 Changeling ..24 Charnel Hound ..26 Chelicera ..27 Chilling Fog ..92 Chraal ..28 Chrysalis .. 122 Cinder Swarm ..29 Confl agration Ooze ..30 Deathshrieker ..32 Demon, Arrow ..34 Summoning an Arrow Demon ..35 Demon, Sorrowsworn ..36 Dinosaur, Battletitan ..38 Dinosaur, Bloodstriker ..39 Dinosaur, Fleshraker ..40 Dinosaur, Swindlespitter ..41 Dracotaur ..42 Dragon Eel .. 44 Dread Blossom Swarm ..45 Dread Harpoon Spider ..80 Drowned ..46 Dust Wight.

Introduction Welcome to Monster Manual III. This book contains new creatures for use in D UNGEONS & DRAGONS® adventures.The monster entries are generally alphabetical by name, with

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Transcription of Monster Manual III

1 3 TABLE OFCONTENTSC ontentsIntroduction .. 4 Reading the Entries .. 4 Statistics Block .. 4 monsters A to Z .. 8 Alchemical Golem ..66 Ambush Drake .. 8 Ancient Night Twist ..111 Arcane Ooze .. 9 Armand ..10 Astral Stalker ..12 Avalancher ..13 Battlebriar .. 14 Bearhound ..16 Boar Topiary Guardian ..174 Boneclaw ..17 Bonedrinker ..18 Brood Keeper ..20 Brood Keeper Larva Swarm ..21 Cadaver Collector ..22 Changeling ..24 Charnel Hound ..26 Chelicera ..27 Chilling Fog ..92 Chraal ..28 Chrysalis .. 122 Cinder Swarm ..29 Confl agration Ooze ..30 Deathshrieker ..32 Demon, Arrow ..34 Summoning an Arrow Demon ..35 Demon, Sorrowsworn ..36 Dinosaur, Battletitan ..38 Dinosaur, Bloodstriker ..39 Dinosaur, Fleshraker ..40 Dinosaur, Swindlespitter ..41 Dracotaur ..42 Dragon Eel .. 44 Dread Blossom Swarm ..45 Dread Harpoon Spider ..80 Drowned ..46 Dust Wight.

2 47 Elder Odopi .. 115 Elder Redcap .. 138 Elemental, Storm ..48 Summoning Storm Elementals ..48 Elite Demon War Mount .. 106 Ephemeral Swarm ..50 Feral Yowler .. 51 Fiendish Rage Drake .. 130 Geriviar ..52 Giant, Death ..54 Giant, Eldritch ..56 Giant, Sand ..58 Glaistig ..60 Glitterfi re ..92 Gloom Golem ..68 Gnoll, Flind ..62 Goatfolk (Ibixian) ..63 Goblin, Forestkith ..64 Golem ..66 Greater Cadaver Collector ..23 Greater Seryulin ..149 Greater Shadesteel Golem ..73 Greater Siege Crab .. 157 Greater Ssvaklor .. 166 Grimweird ..75 Grisgol .. 76 Gulgar ..78 Hangman Golem ..69 Harpoon Spider ..80 Harssaf ..82 Horrifi c Vasuthant .. 183 Infernal Confl agration Ooze ..31 Ironclad Mauler ..84 Justicator ..85 Kenku ..86 Knell Beetle ..88 Lesser Bonedrinker ..19 Lesser Knell Beetle ..89 Lhosk ..90 Lion Topiary Guardian ..174 Living Blasphemy.

3 93 Living Spell ..91 Lizardfolk, Blackscale ..95 Lizardfolk, Poison Dusk ..96 Lumi ..98 Lurking Strangler .. 100 Mastodon .. 101 Mindshredder .. 102 Mindshredder Larva .. 102 Mindshredder Warrior .. 103 Mindshredder Zenthal .. 104 Mivilorn .. 106 Mud Golem ..70 Necronaut .. 108 Necrothane ..143 Needletooth Swarm .. 109 Night Twist ..110 Nycter .. 112 Odopi ..114 Ogre, Skullcrusher ..116 Omnimental ..118 Otyugh, Lifeleech .. 119 Petal .. 120 Phoelarch .. 121 Phoera .. 122 Plague Brush .. 124 Plague Spewer .. 125 Prismatic Golem ..71 Protean Scourge .. 126 Quaraphon .. 128 Rage Drake .. 130 Ragewalker .. 132 Rakshasa, Ak chazar .. 134 Rakshasa, Naztharune .. 136 Redcap .. 138 Rejkar .. 140 Roper, Prismatic ..141 Rot Reaver ..142 Runehound ..145 Salt Mummy .. 146 Sea Tiger ..147 Seryulin ..148 Shadesteel Golem ..72 Shifter.

4 150 Shimmerling Swarm .. 152 Shredstorm .. 153 Shrieking Terror .. 154 Sickening Sleep ..94 Siege Crab .. 156 Skindancer .. 158 Slaughterstone Behemoth .. 159 Slaughterstone Eviscerator .. 160 Snowfl ake Ooze ..161 Spellwarped Creature ..162 Spellwarped Ettin ..162 Splinterwaif .. 164 Ssvaklor .. 166 Stonesinger .. 168 Summoning Ooze ..169 Susurrus .. 170 Swamp Strider Swarm .. 171 Ten-Headed Terror .. 155 Thorn .. 172 Topiary Guardian .. 173 Alternative Topiary Guardians ..175 Triceratops Topiary Guardian ..174 Trilloch ..176 Troll, Cave .. 177 Troll, Crystalline .. 178 Troll, Forest .. 179 Troll, Mountain .. 180 Troll, War .. 181 Vasuthant .. 182 Vermin Lord .. 184 Visilight .. 186 Voidmind Creature .. 187 Voidmind Grimlock .. 187 Warbound Impaler (Lesser Battlebriar) ..15 Warforged .. 190 Warforged Charger .. 191 Warforged Scout.

5 193 Web Golem .. 74 Witchknife .. 194 Wood Woad .. 196 Woodling .. 197 Woodling Monitor Lizard .. 197 Woodling Druid .. 197 Yugoloth, Canoloth .. 200 Yugoloth, Mezzoloth .. 201 Yugoloth, Nycaloth .. 202 Yugoloth, Ultroloth .. 204 Zezir .. 205 Monster Feats .. 206 Glossary .. 208 monsters Ranked byChallenge Ratings .. 224 List of monsters by ECL .. 224 TemplatesLiving Spell ..91 Spellwarped Creature ..162 Voidmind Creature .. 187 Woodling .. 197 Animal Companions or MountsDinosaur, Bloodstriker ..39 Dinosaur, Fleshraker ..41 Dinosaur, Swindlespitter ..41 Mastodon .. 101 Rage Drake .. 131 Sea Tiger ..147 IntroductionWe l c o me t o Monster Manual III. This book contains new creatures for use in DUNGEONS & DRAGONS adventures. The Monster entries are generally alphabetical by name, with closely related monsters grouped together.

6 In addition to the alphabetical listing at the front of this book, monsters are also listed by type and subtype (page 7), by Challenge Rating (page 224), and by ECL (page 224). This introduction explains how to read each creature s write-up. It often refers to the Glossary (starting on page 208) for more details on attack forms and the special quali-ties associated with THE ENTRIESEach Monster description is organized in the same gen-eral format, as outlined below. For complete information about the characteristics of monsters , consult the Glos-sary of this book, the Player s Handbook, or the Dungeon Master s BLOCKThis portion of a Monster description contains basic game information on the is the name by which the creature is generally known. The descriptive text may provide other and TypeThis line describes the creature s size (Huge, for example).

7 Size categories are defi ned in the Glossary. A size modi-fi er applies to the creature s Armor Class (AC) and attack bonus, as well as to certain skills. A creature s size also determines how far it can reach to make a melee attack and how much space it occupies in a fight (see Space/Reach, below). The size and type line continues with the creature s type (giant, for example). Type determines how magic affects a creature; for example, the hold animal spell affects only creatures of the animal type. Type determines certain fea-tures, such as Hit Dice size, base attack bonus, base saving throw bonuses, and skill points. For quick reference, the glossary gives a full description of the features and traits of each type and DiceThis line gives the creature s number and type of Hit Dice, and lists any bonus hit points.

8 A parenthetical note gives the average hit points for a creature of the indicated number of Hit Dice. A creature s Hit Dice total is also treated as its level for determining how spells affect the creature, its rate of natural healing, and its maximum ranks in a line gives the creature s modifi er on initiative line gives the creature s tactical speed on land (the amount of distance it can cover in one move action). If the creature wears armor that reduces its speed, the creature s base land speed follows. If the creature has other modes of movement, these are given after (or in place of ) the land speed. Unless otherwise noted, modes of movement are natural (not magical). See the Glossary for information on movement ClassThe Armor Class line gives the creature s AC for normal combat and includes a parenthetical mention of the modi-fi ers contributing to it (usually size, Dexterity, and natural armor).

9 The creature s touch and fl at-footed ACs follow the combat-ready AC. A creature s armor profi ciencies (if it has any) depend on its type, but in general a creature is automatically profi cient with any kind of armor it is described as wearing (light, medium, or heavy), and with all lighter kinds of Attack/GrappleThe number before the slash on this line is the creature s base attack bonus (before any modifi ers are applied). The DM usually won t need this number, but it can be handy sometimes, especially if the creature has the Power Attack or Combat Expertise feats. The number after the slash is the creature s grapple bonus, which is used when the creature makes a grapple attack or when someone tries to grapple the creature. The grapple bonus includes all modifi ers that apply to the creature s grapple checks (base attack bonus, Strength modifi er, spe-cial size modifi er, and any other applicable modifi er, such as a racial bonus on grapple checks).

10 AttackThis line shows the single attack the creature makes with an attack action. In most cases, this is also the attack the creature uses when making an attack of opportunity as well. The attack line provides the weapon used (natural or manufactured), attack bonus, and form of attack (melee or ranged). The attack bonus given includes modifi cations for size and Strength (for melee attacks) or Dexterity (for ranged attacks). A creature with the Weapon Finesse feat can use its Dexterity modifi er on melee attacks. If the creature uses natural attacks, the natural weapon given here is the creature s primary natural weapon (see the Glossary). If the creature has several different weapons at its dis-posal, the alternatives are shown, with each different attack routine separated by the word or. A creature can use one of its secondary natural weapons (see the Glossary) when making an attack action, but if it does it takes an attack penalty, as noted in the Full Attack section below.