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Pearson BTEC Level 3 National in Computing

PearsonBTEC Level 3 National inComputingUnit 1: Principles of Computer ScienceSampleAssessmentMaterials (SAMs)For use with: Extended Certificate, Foundation Diploma and Extended Diploma in Computing Diploma in Computing Diploma in Creative Computing Diploma in Computer Science Diploma in Computer Systems and Network Support Diploma in Business Information SystemsFirst teaching from September 2016 Issue 2 Edexcel, btec and LCCI qualifications Edexcel, btec and LCCI qualifications are awarded by Pearson , the UK s largest awarding body offering academic and vocational qualifications that are globally recognised and benchmarked. For further information, please visit our qualifications website at Alternatively, you can get in touch with us using the details on our contact us page at About Pearson Pearson is the world's leading learning company, with 35,000 employees in more than 70 countries working to help people of all ages to make measurable progress in their lives through learning.

Reyha’s flow chart must show the logic for: ÂÂactions when sprite A touches an enemy sprite ÂÂchecking when the game has ended ÂÂsetting the level completion criteria ÂÂchecking if the level completion criteria have been met. (e) Complete the flow chart to show the logic for actions for this screen. 8 marks *S50696A0720* 7 Turn over

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Transcription of Pearson BTEC Level 3 National in Computing

1 PearsonBTEC Level 3 National inComputingUnit 1: Principles of Computer ScienceSampleAssessmentMaterials (SAMs)For use with: Extended Certificate, Foundation Diploma and Extended Diploma in Computing Diploma in Computing Diploma in Creative Computing Diploma in Computer Science Diploma in Computer Systems and Network Support Diploma in Business Information SystemsFirst teaching from September 2016 Issue 2 Edexcel, btec and LCCI qualifications Edexcel, btec and LCCI qualifications are awarded by Pearson , the UK s largest awarding body offering academic and vocational qualifications that are globally recognised and benchmarked. For further information, please visit our qualifications website at Alternatively, you can get in touch with us using the details on our contact us page at About Pearson Pearson is the world's leading learning company, with 35,000 employees in more than 70 countries working to help people of all ages to make measurable progress in their lives through learning.

2 We put the learner at the centre of everything we do, because wherever learning flourishes, so do people. Find out more about how we can help you and your learners at References to third-party material made in this specification are made in good faith. We do not endorse, approve or accept responsibility for the content of materials, which may be subject to change, or any opinions expressed therein. (Material may include textbooks, journals, magazines and other publications and websites.) All the material in this publication is copyright Pearson Education Limited 2019 Edexcel, btec and LCCI qualifications Edexcel, btec and LCCI qualifications are awarded by Pearson , the UK s largest awarding body offering academic and vocational qualifications that are globally recognised and benchmarked. For further information, please visit our qualifications website at Alternatively, you can get in touch with us using the details on our contact us page at About Pearson Pearson is the world's leading learning company, with 35,000 employees in more than 70 countries working to help people of all ages to make measurable progress in their lives through learning.

3 We put the learner at the centre of everything we do, because wherever learning flourishes, so do people. Find out more about how we can help you and your learners at References to third-party material made in this specification are made in good faith. We do not endorse, approve or accept responsibility for the content of materials, which may be subject to change, or any opinions expressed therein. (Material may include textbooks, journals, magazines and other publications and websites.) All the material in this publication is copyright Pearson Education Limited 2019 Contents Summary of Sample Assessment Material changes i Question paper 1 Set Task 21 Mark Scheme 27 Summary of Pearson btec Level 3 Nationals in Computing Sample Assessment Materials for Unit 1.

4 Principles of Computer Science Issue 1 to 2 changes Summary of changes made between previous issues and this current issue Page numbers This Sample Assessment Material has been refocussed to remove reference to particular programming languages: Question paper Question 4 (a) Reference to Guvinder s code replaced with Guvinder s pseudocode. 17 Information booklet Reference to code replaced with pseudocode. 25 Mark scheme Question 4 (a) Reference to the sleep function when calculating average score replaced with WAIT. 40 Turn over *S50696A0120*Sample assessment material for first teaching September 2016 Time: 2 hoursYou must have: Insert (enclosed)Centre NumberWrite your name hereLearner Registration NumberSurnameForenameLevel3 TotalmarksPearson btec Level 3 NationalsComputingUnit 1: Principles of Computer Science Extended Certificate /Foundation Diploma /Diploma /Extended Diploma in ComputingDiplomas in Computing for Creative Industries, Computer Science, Computer Systems and Network Support, Business Information SystemsInstructions Use black ink or ball-point in the boxes at the top of this page with your name, centre number and learner registration number.

5 Answer all questions. Answer the questions in the spaces provided there may be more space than you total mark for this paper is 90. The marks for each question are shown in grey boxes use this as a guide as to how much time to spend on each question. Additional information and stimulus material needed to answer the questions can be found in the additional information booklet. You may use a calculatorAdviceRead each question carefully before you start to answer to answer every your answers if you have time at the referenceXXXX/XXS50696A 2019 Pearson Education Ltd. 1/1/1/1/1 Turn over *S50696A0120*Sample assessment material for first teaching September 2016 Time: 2 hoursYou must have: Insert (enclosed)Centre NumberWrite your name hereLearner Registration NumberSurnameForenameLevel3 TotalmarksPearson btec Level 3 NationalsComputingUnit 1: Principles of Computer Science Extended Certificate /Foundation Diploma /Diploma /Extended Diploma in ComputingDiplomas in Computing for Creative Industries, Computer Science, Computer Systems and Network Support, Business Information SystemsInstructions Use black ink or ball-point in the boxes at the top of this page with your name, centre number and learner registration number.

6 Answer all questions. Answer the questions in the spaces provided there may be more space than you total mark for this paper is 90. The marks for each question are shown in grey boxes use this as a guide as to how much time to spend on each question. Additional information and stimulus material needed to answer the questions can be found in the additional information booklet. You may use a calculatorAdviceRead each question carefully before you start to answer to answer every your answers if you have time at the referenceXXXX/XXS50696A 2019 Pearson Education Ltd. 1/1/1/1/11 Pearson btec Level 3 Nationals in Computing Unit 1 Final Sample Assessment Materials Issue 2 June 2019 Pearson Education Limited 2019*S50696A0220*2 BLANK PAGE*S50696A0320*3 Turn over Please refer to the Information Booklet in order to answer Question 1. 1 Lives and score will be given as variables. (a) Identify three other features of the game proposal that would be represented as a marks The position of sprites onscreen will be set using X and Y co-ordinates.

7 The player will use the arrow keys to control sprite is creating a 2D maze-based computer design for the Level 1 screen and the Level 1 design criteria are given in Section 1 of the Information ..2 ..3..2 Pearson btec Level 3 Nationals in Computing Unit 1 Final Sample Assessment Materials Issue 2 June 2019 Pearson Education Limited 2019*S50696A0220*2 BLANK PAGE*S50696A0320*3 Turn over Please refer to the Information Booklet in order to answer Question 1. 1 Lives and score will be given as variables. (a) Identify three other features of the game proposal that would be represented as a marks The position of sprites onscreen will be set using X and Y co-ordinates. The player will use the arrow keys to control sprite is creating a 2D maze-based computer design for the Level 1 screen and the Level 1 design criteria are given in Section 1 of the Information ..2 ..3..3 Pearson btec Level 3 Nationals in Computing Unit 1 Final Sample Assessment Materials Issue 2 June 2019 Pearson Education Limited 2019*S50696A0420*4 (b) Produce pseudocode that describes the movement of sprite A when the user presses a key to move it to the marks During play, the player moves sprite A to the door with 3 lives and 13 seconds of time left.

8 (c) Calculate the points the player will be awarded. You are advised to show your ..*S50696A0520*5 Turn over Reyha has written some pseudocode to show how sprite B will be controlled in Level 1. Check the code against the Level 1 design criteria. (d) Explain three improvements that can be made to the pseudocode to better meet the criteria when programming sprite marksBEGINMOVE upwards until touching wallWHEN touching wallMOVE downwardsEND1 ..2 ..3..4 Pearson btec Level 3 Nationals in Computing Unit 1 Final Sample Assessment Materials Issue 2 June 2019 Pearson Education Limited 2019*S50696A0420*4 (b) Produce pseudocode that describes the movement of sprite A when the user presses a key to move it to the marks During play, the player moves sprite A to the door with 3 lives and 13 seconds of time left. (c) Calculate the points the player will be awarded. You are advised to show your.

9 *S50696A0520*5 Turn over Reyha has written some pseudocode to show how sprite B will be controlled in Level 1. Check the code against the Level 1 design criteria. (d) Explain three improvements that can be made to the pseudocode to better meet the criteria when programming sprite marksBEGINMOVE upwards until touching wallWHEN touching wallMOVE downwardsEND1 ..2 ..3..5 Pearson btec Level 3 Nationals in Computing Unit 1 Final Sample Assessment Materials Issue 2 June 2019 Pearson Education Limited 2019*S50696A0620*6 Programmers can use flow charts to plan the logic for their programs. Reyha s flow chart must show the logic for: actions when sprite A touches an enemy sprite checking when the game has ended setting the Level completion criteria checking if the Level completion criteria have been met. (e) Complete the flow chart to show the logic for actions for this marks*S50696A0720*7 Turn over Move sprite A using arrow keysSet player start positionTotal for Question 1 = 22 marks6 Pearson btec Level 3 Nationals in Computing Unit 1 Final Sample Assessment Materials Issue 2 June 2019 Pearson Education Limited 2019*S50696A0620*6 Programmers can use flow charts to plan the logic for their programs.

10 Reyha s flow chart must show the logic for: actions when sprite A touches an enemy sprite checking when the game has ended setting the Level completion criteria checking if the Level completion criteria have been met. (e) Complete the flow chart to show the logic for actions for this marks*S50696A0720*7 Turn over Move sprite A using arrow keysSet player start positionTotal for Question 1 = 22 marks7 Pearson btec Level 3 Nationals in Computing Unit 1 Final Sample Assessment Materials Issue 2 June 2019 Pearson Education Limited 2019*S50696A0820*8 Tony writes the program using an object-oriented (a) Explain how the structure of an object-oriented language would be used to manage the data in the marksTony has been employed to write a computer program that will store and process information for a small program will store personal and employment details, including name, date of birth, employee number and pay *S50696A0920*9 Turn over Tony creates a section of code to calculate how much money should be deducted from a staff member s weekly pay to be paid into the pension scheme.


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