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Quick Start Guide - Wizards Corporate

AGE 13+. Quick Start Guide hunt BIGGER. game Welcome to Magic: The Gathering , the world's premier trading card game. You're about to discover why millions around the world play Magic : its deep strategy, its beautiful worlds and strong characters, and its worldwide community. If you already own some Magic cards, get them out now. Those cards represent the tools you'll use to defeat your opponents. You'll summon fearsome creatures, wield mystical items and incantations, and cast wondrous magical spells. The cards are your game pieces, and you can put them together in countless combinations. There are thousands of cards to choose from, so where do you get started? Each player needs a deck of at least 60 cards, and an intro pack is a great way to get one.

t t 69/ L o M15 • EN the Coast Plains oW (white) Island oU (blue) Swamp oB (black) Mountain oR (red) Forest oG (green) Basic land type Can be tapped for 4 Your deck includes lands and creatures, and it may also include sorceries, instants, artifacts,

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Transcription of Quick Start Guide - Wizards Corporate

1 AGE 13+. Quick Start Guide hunt BIGGER. game Welcome to Magic: The Gathering , the world's premier trading card game. You're about to discover why millions around the world play Magic : its deep strategy, its beautiful worlds and strong characters, and its worldwide community. If you already own some Magic cards, get them out now. Those cards represent the tools you'll use to defeat your opponents. You'll summon fearsome creatures, wield mystical items and incantations, and cast wondrous magical spells. The cards are your game pieces, and you can put them together in countless combinations. There are thousands of cards to choose from, so where do you get started? Each player needs a deck of at least 60 cards, and an intro pack is a great way to get one.

2 Intro packs give you everything you need to Start playing: a ready-to-play 60-card deck filled with creatures, lands, and other spells. You also get two 15-card booster packs, giving you more cards to make your deck your own. 2 Illus. Tyler Jacobson Hand you 16 li fe le ft Getting Library Started M 1 5 EN Howard Lyon & 2014 Wizards of the Coast & 2014 Wizards of the Coast 2 5 2 / 269 L. M 1 5 EN Allen Williams & 2014 Wizards of the Coast 0 1 0 / 269 C. & 2014 Wizards of the Coast & 2014 Wizards of the Coast may champion her people. With an armory of light, even the squire Basic Land Swamp Enchanted creature gets +1/+3. Basic Land Plains battlefield, you gain 3 life. When Divine Favor enters the Cliff Childs Enchant creature Swamp Basic Land Swamp Basic Land Plains 2 5 9 / 269 L.

3 Enchantment Aura M 1 5 EN. Jonas De Ro John Avon Swamp Plains 250/ 269 L. 260/ 269 L. M 1 5 EN. M 1 5 EN. To Start the game, shuffle your deck, Plains OO. o1oW Divine Favor also known as your library. Draw a M 1 5 EN Daniel Ljunggren & 2014 Wizards of the Coast 2 3 5 / 269 U. A symbol of conviction in uncertain times. & 2014 Wizards of the Coast & 2014 Wizards of the Coast o1oW. control, you gain 1 life. OO. o1oW. OO. Graveyard Whenever you gain life, you may put a 2/2. one of my kin, I'll know. And I'll not be 2/2. Plains enters the battlefield under your +1/+1 counter on Ajani's Pridemate. If a boggart even dares breathe near When Kinsbaile Skirmisher enters the battlefield, target creature gets Whenever you cast a white spell or a When one of us prospers, the pride hand of seven cards and check to see Artifact Creature Kithkin Soldier +1/+1 until end of turn.

4 Kinsbaile Skirmisher Creature Cat Soldier Ajani's Pridemate Jazal Goldmane Thomas Denmark Svetlin Velinov how many lands you have. You can prospers.. happy.. 002/ 269 U. 0 1 6 / 269 C. M 1 5 EN. M 1 5 EN. O. o3 Staff of the Sun Magus look at the line of text just below a card's art to see what type of card Battlefield it is. For this first game, if you don't Krenko's Enforcer o1oRoR. OOO Ensoul Artifact o1oU. OO. have at least two land cards, reshuffle M 1 5 EN. 2 2 3 / 269 C. Artifact Creature Thopter Ornithopter artificer Muzzio. hope to be taken on as pupils by the with the flying machines of those who Once a year, the skies over Paliano fill except by creatures with flying or reach.

5 Flying (This creature can't be blocked Franz Vohwinkel your deck (including your old hand). Creature Goblin Warrior Enchantment Aura Enchant artifact Library & 2014 Wizards of the Coast Intimidate (This creature can't be blocked Enchanted artifact is a creature with except by artifact creatures and/or creatures base power and toughness 5/5 in that share a color with it.) addition to its other types. He just likes to break legs. Collecting the Too often, some self-described genius 0/2. debt is a bonus. comes up with a labor-saving device . and draw a new hand. O. o0. that ends up creating far more work. 1 5 2 / 269 C. 2/2 054/ 269 U & 2014 Wizards of the Coast M 1 5 EN Karl Kopinski & 2014 Wizards of the Coast M 1 5 EN Jasper Sandner Bronze Sable o2.)

6 O. Mountain You and your opponent each Start M 1 5 EN. 2 6 5 / 269 L. Basic Land Mountain Mountain Artifact Creature Sable M 1 5 EN. 2 57 / 269 L. Basic Land Island Island Karl Kopinski The Champion stood alone between the with 20 life, and you'll each need a M 1 5 EN. 2 6 3 / 269 L. Basic Land Mountain Mountain horde of the Returned and the shrine Andreas Rocha Basic Land Mountain to Karametra, cutting down scores among hundreds. She would have been Florian de Gesincourt overcome if not for the aid of the temple guardians whom Karametra awakened. The Theriad & 2014 Wizards of the Coast 2 1 4 / 269 C 2/1. M 1 5 EN Jasper Sandner & 2014 Wizards of the Coast way to track your life total (such as & 2014 Wizards of the Coast & 2014 Wizards of the Coast 264 / 269 L & 2014 Wizards of the Coast M 1 5 EN Nils Hamm Graveyard dice or a pencil and paper).

7 Reduce your opponent's life total to 0 and you Island Lava Axe OO. Siege Dra o4oR. gon o5oR. OO. OoR. win the game! Basic Land Island Sorcery Flying When destroy Sieg Dra gon Creatu re . me 18 li fe left damageall e Dra player. to target Lava Axe deals 5Wh Wal gon ente defe ene over the ver ls you cinder hatchet. rs A strict upgrade dea ndi ng Siege Dra r opponethe batt flyinls 2 damplayer con gon nts conlefield, g that age atta trol. 162 play to eactrols no cks, if M 1 / 269 er con h crea Wal 1 5 4 / 269 C. 5 . EN R trols. ture ls, it & 2014 Wizards of the Coast Karl Brian Snoddyof the Coast Kopin with M 1 5 EN. & . 2014 Wizards ski out 269. 2 5 6/ EN. L. Peter Mohrbac her &.

8 2014. Wizard 5/5.. M15 s of the Coast Hand 3. Types of Cards Your deck includes lands and creatures, and it may also include sorceries, instants, artifacts, enchantments, and planeswalkers! On the next few pages, we'll take a look at what the different types of cards are and how to use them. Lands Forest Land cards are the foundation of any successful Magic deck. Lands provide mana, the magical energy you need to cast all the other cards in your deck. You can play one land during your main phase on each of your turns. Lands stay on the battlefield in front of you. Your lands untap (reset) at the Start of each of your turns so that you can use them again. There are five types of basic land, each one corresponding est Basic Land For to one of the five colors of magic.

9 Each color of magic has different strengths and capabilities. You'll get to know the colors as you play more. Not all lands are basic lands. Some nonbasic lands tap for & 2014 Wizard s of the Coast multiple colors of mana, while others tap for colorless mana 2 69 / 269 L. M 1 5 EN Jonas De Ro (o1, 2. o , etc.) but have unique abilities. Basic land type Can be tapped for Plains oW (white). Island oU (blue). Swamp oB (black). Mountain oR (red). Forest oG (green). 4. Spells Every card that isn't a land can be cast as a spell. Some types of spells are put onto the battlefield and become permanents. Other types of spells have their effect and then go to your graveyard (discard pile).

10 Elvish Mystic oG. O. Creatures Creatures are permanents that represent your minions. During combat, they can attack your opponents and defend you from opposing attacks. You can cast creature spells during your main phase. Creatu re Elf Druid oT: Add o to yo G. Life gr ur man a pool. find th ows everywhere Nissaose places where . My kin Revane it grows merely strongest.. 1 7 3 / 269. OoW. O o5. O C. o1 M15 . EN. Wesley Burt 1/1. e & . Meteorit 2014 Wiza rds of the Coast vor Div in e Fa Artifacts & Enchantments Artifacts and enchantments are permanents that represent magic items and stable magical manifestations. Most artifacts are colorless, meaning they don't require a specific color of mana to t ura acA efield, cast.


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