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Saga Edition GM Screen - TheBerserker.net

HIT DAMAGE STRENGTH HIT DAMAGE DR' POINTS THRESHOLD (BREAK DC' ) OBJECT DR' POINTS THRESHOLD ~.. Fin~ (comlink) 5 1 (10) Mesh tape 1 15 20 (20) Diminutive (data pad) I 5 I (10) ] Liquid cable 2 19 28 (24) Tiny (computer) 2 5 1(10) Syntherope 4 20 30 (25) Small (storage bin) 2 3 6 4 (12) ] Chain 10 S 26 32 (26) Medium (desk) 5 5 10 10 (15) Binder cuffs 10 20 25 40 (30) Larg~ (bed) 5 10 20 10 (lS) ] :b Huge (conference table) 10 10 35 20 (20) Cheap 1 5 1(10) Gargantuan (small bridge) 10 20 55 40(30) ] Average 5 10 10 (IS) r Colossal (house) 10 30 85 80 (50) Good 5 .;!.. 10 IS 20 (20) -~---~~---High s~curity 10 120 30 50 {35} Computer console 5 10 10 (15) Ultrahigh security 20 ISO 35 60 (40) W~apon, Tiny (hold-out blaster) 5 2 10 10(15} :::J Barriers Weapon, Small (blaster pistol) 5 5 12 15 (17) Metal bars (2 cm thick) 10 30 25 Weapon, Medium (blaster rifle) 5 10 IS 20 (20) ::J Permamte wall (30 cm thick) 10 150 30 Weapon, Large (heavy blaster rifle) 10 10 17 25 (25) Metal wall or h)

0 Notice a l arge creature 5 Climb a knotted rope 10 Gathrr local news and rumors 15 Perform first aid 20 Sabotage an electronic device

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Transcription of Saga Edition GM Screen - TheBerserker.net

1 HIT DAMAGE STRENGTH HIT DAMAGE DR' POINTS THRESHOLD (BREAK DC' ) OBJECT DR' POINTS THRESHOLD ~.. Fin~ (comlink) 5 1 (10) Mesh tape 1 15 20 (20) Diminutive (data pad) I 5 I (10) ] Liquid cable 2 19 28 (24) Tiny (computer) 2 5 1(10) Syntherope 4 20 30 (25) Small (storage bin) 2 3 6 4 (12) ] Chain 10 S 26 32 (26) Medium (desk) 5 5 10 10 (15) Binder cuffs 10 20 25 40 (30) Larg~ (bed) 5 10 20 10 (lS) ] :b Huge (conference table) 10 10 35 20 (20) Cheap 1 5 1(10) Gargantuan (small bridge) 10 20 55 40(30) ] Average 5 10 10 (IS) r Colossal (house) 10 30 85 80 (50) Good 5 .;!.. 10 IS 20 (20) -~---~~---High s~curity 10 120 30 50 {35} Computer console 5 10 10 (15) Ultrahigh security 20 ISO 35 60 (40) W~apon, Tiny (hold-out blaster) 5 2 10 10(15} :::J Barriers Weapon, Small (blaster pistol) 5 5 12 15 (17) Metal bars (2 cm thick) 10 30 25 Weapon, Medium (blaster rifle) 5 10 IS 20 (20) ::J Permamte wall (30 cm thick) 10 150 30 Weapon, Large (heavy blaster rifle) 10 10 17 25 (25) Metal wall or hull (IS cm thick) 10 150 35 ---,Weapon, Huge (E-Web) 10 20 30 30 (30) Wooden door (5 cm thick) 5 25 10 ~ Metal door or airlock (5 cm thick) 10 50 30 2 The DC ofthe Strength check to disable the object.)

2 Blast door (50 cm thick) 1 Lightsabers ignore on object's damage reduction. BLACK MARKET Paper (flimsiplast, durasheet) FEE' COST DC REQUIRED Rope (syntherope, liquid cable) I per cm of thickness 5% x2 10 1day Soft plastic (synthmesh, synthleather) 1 per cm of thickness lODlo x3 15 2 daysGlass (duraplex, plastex) 1 per cm of thickness 20% x 4 20 5 daysIce or delirate crystal I per cm of thickness 25 10 daysCeramic (ceramisteel) 1 per cm of thickness Hard plastic (duraplast, plasteel) 2 2 per cm of thickness Wood (synthwood or any natural variety) 5 5 per em of thickness Light metal (transparisteel) 5 5 per em of thickness Stone (permacrete, ferrocrete) 10 5 per cm of thickness Metal (durasteel, quadanium steel)

3 10 10 per cm of thickness Heavy metal (duranium, lanthanide) 15 per cm of thickness Exotic metal (neutronium, Mandalorian steel) 20 per cm of thickness POINT BLANK (NO PENALTY) SHORT (-2 ATTACK) 0-50 squares SHOO squares 101-250 squares 251-500 squares 0-20 squares 21-40 squares 41- 60 squares 61- 80 squares 0-30 squares 31-60 squares 61-150 squares 151-300 squares Simple weapons' 0- 20 squares 21-40 squares 41-60 squares 61-80 squares Thrown weapons' 0- 6 square 7 -8 squar~s 9-10 squares 11-12 squares LONG (-10 ATTACK) I Irreludes bows, slings, and enrrgy hurl~d from atlatls and cestas. 2 Includes grenades anri thrown melee weapons such as spears a nd liQhtsabers.

4 Swifl Standard 2 swift actions Attack an object Standard Attack with a melee/ranged Standard -_ Has concealment weapon Swift Sta ndard Full round Standard Standard Draw/holster weapon Move Swift Swift Standard Full round Standard Move swift actions II~ Attack with avehicle weapon Stand up from prone Move Avoid collision Swift -~-- Dogfight Full stop Increase vehicle speed MODIFIER Target i s conSidered h('lpless You gain a +2 on melee attack sagainst the target Target is denied Dexterity bonus to Reflex Defense You take a -2 penalty to attack rolls/-5 penalty to Perception checks against the target Target gains +5 cover bonus to Reflex Defense Target gains +10 cover bonus to Reflex Defense You take a -5 penalty to attack rolls/-5 penalty to Perception checks against the target Target cannot be attacked TYPE Full round Standard Standard Reaction Standard Swift Swift Move Swift Full round 3 swift actions SIZE Fine Dim inutive Tiny Small Medium Large Huge Garaantuan EXAMPLE Insect Grenade Mouse droid Jawa Human Speeder bike Landspeeder ARC-170 CHARACTER SCALE (IN SQUARES))

5 POINT BLANK SHORT MEDIUM LONG POINT BLANK 0-120 121-240 241-600 60H,200 0-1 0-300 301-600 60H,500 1,501-3,000 0-2 -- 0-150 151-300 301-750 75H ,500 0-1 -- 0-450 451-900 901-2,250 2,251-4,500 0- 3 ~--0-150 151-300 301-750 751-1,500 0-1 0-150 151-300 30 1-750 75H,500 0- 1 ru rbolOiser' 0-600 60H,200 1,201- 3,000 3,001 6,000 0-4 1 This weapon can be mounted only on a v~hicle ofCol05sal (frigate) size or lorg er. DEFENSE MOD SPACE +10 -- <1 square +5 <1 square--- +2 <1 square-- +1 1 square -- +0 -~~. 1square -1 2x2 squares --- -2 3x3 squares -5 STARSHIP SCALE (IN SQUARES) SHORT MEDIUM LONG 2 3-4 5-8 3-4 5-10 11-20 -- 2 3-5 6-10 -- 4-6 7-15 16-30 --=------ 2 3-5 6-10 2 3-5 -- 5-8 9-20 0 Notice a l arge creature 5 Climb a knotted rope 10 Gathrr local news and rumors 15 Perform first aid 20 Sabotage an electronic device 25 Escape binder cuffs 30 Jump a 10-meter chasm 35 Climb an overhanging balcony in the rain 40 Convince a Sith Lord that you Common citizen.

6 No significant training Has some natural aptitude or tra ining Among the best in the city or on the continent Among the best on the planet or in the system Among the best in the sector Among the best in the region (Core, Mid-Rim, etc.) Slope too steep to walk up; knotted rope wi th a wall to brace against. Rope with a wall to brace against or aknotted rope, but not both. Surface with ledges to hold onto and stand on, such as a very rough wall. Surface with adequate handholds and footholds (natural or artificial). such as a very rough natural rock surface or a tree; an unknotted rope. Uneven surface with some narrow handholds and footholds. Rough surface, such as a natural rock wall or a brick wall.

7 Overhang or ceiling with handholds but no footholds. Perfectly smooth, flat, vertical surfaces cannot be climbed . Climbing inside an air duct or other location where you can brace against two opposite walls (reduces normal DC by 10). Climbing a corner where you can brace against perpendicular walls (reduces normal DC by 5) . Surface is slippery (increases normal DC by 5). Takes risks to harm you, usually attacking on sight Wishes you ill but won't go out of its way to harm you Regards you as neither a threat nor an ally and probably doesn't attack you Wishes you well but won't take life-threatening risks on your behalf Treats you as a hostile intruder and attempts to trace your location and isolate your connection.

8 Treats you as an unauthorized user and blocks your access to its programs and information. Treats you as a guest or visitor and grants you access to nonsecret programs and information (as long as this does not conflict with previous commands) . Treat~ you as an authorized user and grants you access to any programs and nonsecret information (as long as this does not conflict with previous commands) . You may add any equipment bonus provided by the computer to your Use Computer checks. Treats you as if you are its owner or administrator, granting access to all of its programsand information (even if doing so ovwides previous commands). You may add any equipment bonu~ provided by the com puter to your Use Computer checks.

9 DECEPTION MODIFIER DESCRIPTION Simple +5 A ~i mple deception works in the target's favor or matches the target's expectations, and it requires nothing you don't have on hand. Moderate +0, A moderate deception is believable and -5 -10 -20 doesn't affect the target much one way or the other, and you have most of the props you need. A difficult deception is a little hard to believe, puts the target at some kind of risk, or undergoes scrutiny. An incredible deception is hard to believe, presents a sizable risk to the target, or requires passing intense scrutiny. An unlikely deception is almost too unlikely to consider or requires material you just don't have. DC 15 1 minute 20 10 minutes 25 1 hour CHALLENGE LEVEL 0 0 , 7 1 200 8 2 400 9 3 600 10 4 800 11 5 1,000 12 6 1.

10 200 13 Swift Swift Full Round Standard Standard Standard Standard Standard Standard Standard Standard Reaction Reaction Standard Free XP AWARD' You You Ont target you have met One target within 6 squares and line of sight One target within 6 squares or line of sight One target within 6 squares and line of sight One target within 6 squares and line of sight One target within 6 squares or line of sight One target within 12 squares and line of sight One target within 12 squares and line of sight One target within 6 squares or line of sight One energy attack against you ane Force power directed at you One Force-using creature with a Dark Side Score of 1+ within 12 squares and line of sight You CHALLENGE LEVEL 1,400 I 14 1,600 15 1,800 ] r-16 2,000 17 2,200 18 2,400 19 2,600 20 Dark Side Dark Side Mind-affecting Light Side XPAWARD' 2,800 3,000 3,200 3,400 3,600 3,800 4,000 1 Divide the XP award by the number o f heroes in the party t o determine how many XP each hero receives.


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